For 3 it would appear that you could just turn off the tech unlock. But this might require a core file overwrite though.
parrottmath
I have updated to a new version of the river bridge. You can now upgrade the bridge after researching construction to build stone bridges. Adds to your gildar production.
You need to upload the file to a sharing site and then copy the public link to the forum, if you would like to share the file.
there is a Krax ability to turn a city over to them for a cost of influence or something. This could be what is happening to your cities.
2. You need to add this unit to the racetypes.xml file. Basically make a new xml file and create Unit_Roadbuilder_Altarian You would have to add this to each and every race, if heavenfall's metho
How about you give the unit a cost per road they build. Like 2 gildar per road piece.
Out of curiousity heavenfall why is your magma river using the city category? city
My initial impressions are that the units look cleaner and I like this new look.
There is something on wincustomize that edits factions, but I don't know how good or bad that editor is, or if it even works.
[quote]- When a city levels up please highlight it on the map and center the main map on it. I thought at first this is what was happening and ended up promoting cities to the wrong category. Being unable to scroll the map or see behind the option window prevents me from knowing where the city is located.[/quote] You can use the arrow keys to scroll the map with that big pop-up in the way... a work-around. [quote]- Adding an editor so that we can make our own items would be ex
I will not steal the thunder of this post. For feature request it should probably go under the wishlist area. For the faction creator with more tools I agree with completely.
Now I have a stormworld compatible version of the file.
Press 'tab' for the next active unit. It was a different programming team for the initial design of FE and the old team came on to fix-up FE. There are several things that need to be super-polished for the game. It took severall iterations to get Galactic Civ up to speed to where it is at right now. Of course I'm not trying to defend this aspect, I think there are a lot of things that need to be added to get this game good. I'm waiting for that major patc
You can name the first 10 cities for your faction just editing the xml for your faction
press alt so you can at least read the text before it kicks you out of these screens.
I agree with this issue, but currently the fix is when these screens pop up you can press the alt key to pause the animation (movie) and you can read at your leasure. Another way to fix this, although it requires us to redo the movie files to repeat the last screen for a long period of time until the devs fix the actual problem. By the way alt pauses all movies in the game.
Buy the game from stardock.com and it doesn't use steamworks.
[quote who="sargittar" reply="2" id="3283566"]edit: you are too quick for me parrottmath [/quote] [e digicons]:P[/e]
Thanks, I'll keep that in mind when making mods compatible with your stuff... in another week I should have a building style mod... takes forever to make the 100 unique buildings... Do you know how to get excel to read xml files and make them to?
If a player is running a different modded game with a new definition for their elementals, I didn't necessarily want them to have to mod my files to get the desired results. Looking to be as modular as possible, but it matters not. I'll be adding the units soon...as soon as my family get together is over ;)
I look forward to see what you bring to the table for modders. Plus, I like the pic above ;) looks good.
Heavenfall is there a way or a flag that I can set to hide one version of the spell when people are using your mod and use the original when people are not using your mod. The only idea on how to do this seems rather silly but might work.
elementaldefs.xml 5 3
I'm assuming that these are just copies of the originals with your added background stuff to them?
In this mod I added 4 new unit design traits: Air Summoner Earth Summoner Fire Summoner Ice Summoner These abilities follow their namesake and summon each of these units. These traits only unlock when you meet the tech requirements. The techs you need are Book of Winds, Book of Stones, Book of Flames, and Book of Frost. If you research more than 1 of these techs, these traits have been designed that you may *ONLY*