parrottmath

parrottmath

Joined Member # 3119455
208 Posts 3,333 Replies 25,812 Reputation

Here are few more after I started to check for items. The following Items do not exist in the current game, and probably should be updated as such. RandomEvent_Riddler3 GiveItem</ModTy

2 Replies 2,248 Views

That would be a nice hardcode to set in the game. If I have more than 3 pioneers, don't build anymore, for the expansionist up it to if I have more than 5. That gives it a 4 pioneer, and a 6 pioneer soft max.

14 Replies 7,911 Views

Another error found with the editor Under the coreRandomEvents there is another error. A missing unit reference. Champion_Wilbur doesn't actually exist and so one would not receive this person Clearing the countryside Sire, a village elder wishes to speak to you. Should we allow him to

2 Replies 2,248 Views

The spell is not an easy one to aquire in the first place. It is an epic quest reward at the moment. I can provide a modded fix for the moment, instead of getting half the population in hitpoints I could say triple the spell casters current hitpoints instead. If it is fixed properly, Stardock could provide some rather fun spells as DLC. Depending on the fix, readjustments to present spells may be needed to provide better information.

7 Replies 7,435 Views

Added a better testrun log appearance. Also, allows one to check the errors in the entire collection of quests. It only tells you the quest Internal Names, but it did detect 4 errors in the core quests that can be fixed easily. Added a Entirity log - this will display ever feature in the quest, and check to see if the battle identifiers and other internal nemes as well as goodie huts are showing up correctly, (or a todo list for creation, as I currently use it for)

48 Replies 160,882 Views

I think a lot of the bugs in FE are getting fixed in LH. [e digicons]:-"[/e] I like the progress thus far, the stardock team is working round the clock to meet that deadline with flying colors.

5 Replies 8,946 Views

Are you playing a custom map, or random? Because I went through each stamp by hand and removed ALL rivers that should not be rivers, and I checked my stamp, those spots shouldn't be rivers by the stamp. I do know they are in FE because they haven't fixed them yet. I also, know they exist in the custom maps because they haven't taken my fixes for that yet either. The other invisible river tile (not the circled ones) happens when another stamp overlaps

2 Replies 2,418 Views

So, using my quest editor, I decided to check the error checker by checking the quests that come with the game. Here is some of the results of the check. In Quest_TheHaunter , there is a reference to a Plaguestalker, There is an inappropriate capitalization. This should read as follows

10 Replies 64,772 Views

So, I did a lot of stamp fixes and removed all the broken river tiles. In the process, I tried to keep a good idea of what things look like, but sometimes it just didn't work out the way I thought it should. So I would like to submit this new stamp to replace the one currently in the game. It makes the map look a little nicer in my opinion and produces a better looking environment for the user. (I only changed the HillsTerrain next to a mountain to be land, as was probably

0 Replies 4,926 Views

I've updated a major portion of the program, by adding in some autocomplete text for the internal names. Save you and me from looking up those internal names for many of the objects in the game. Added another .txt file the program reads TacticalMapFiles. So, now it will find the tactical maps (if they are in the appropriate locations) for addition into the program.

48 Replies 160,882 Views

The only part of the spell that is not functioning appropriately is the increase in the casters hitpoints. It is supposed to kill half the population of a city and give you that as hitpoints and stop you from regenerating. Everything else is working except for the increase in hitpoints, which the error is about the ApplyToCaster and the target switch of the spell in doing such a tag.

7 Replies 7,435 Views

[quote who="BlackRainZ" reply="49" id="3359124"] I understand. Makes sense. This is something they need to fix then. This is a legitimate bug, has it been reported? [/quote] It has been reported a long time ago, and I've reported it with all this extra information provided on the problem, as well as their spell that is broken because of it. https://forums.elementalgame.com/443955/page/

50 Replies 48,373 Views

[quote who="BlackRainZ" reply="47" id="3359107"] Let me ask a question, has anyone used the spell Consume yet, I haven't used it before but it is supposed to destroy a shard and give 200 mana. It uses the applytocaster tag. Assuming it works, perhaps the applytocaster tag only currently works on the strategic map.[/quote] No... bloodcurse is a strategic spell. In fact, tremor is another strategic spell whose calculation didn't work, and I fixed by avoiding the calculatio

50 Replies 48,373 Views

What he is trying to do is get the information from the target entity and apply this as a cost to oneself in terms of mana. Problem is when you use the ApplyToCaster tag, the target creature changes to that of the caster. Thus, any sort of calculation from the ApplyToCaster tag that actually needs to calculate data from target creature will not work. There are two instances where the tag apply to caster is used, and is trying to grab information from the target unit. This fails in the BloodCu

50 Replies 48,373 Views