parrottmath

parrottmath

Joined Member # 3119455
208 Posts 3,333 Replies 25,812 Reputation
Reply to N/A in FE Multiplayer

Did you have 10 cystals in your resources. If you have 10 crystals then you can finish the quest as the quest will take those crystals from you. If you are saying you didn't have 10 crystals and you were able to advance? Edit: Did a test, if you do not have 10 crystals it doesn't say anything when you revisit the location, but if you have 10 crystals then it removes them from your resources as it should. The quest could be updated to tell you to get the crystals when y

9 Replies 2,743 Views
Reply to N/A in FE Multiplayer

Build communes for the sick and force them to live apart from us (-50 gildar) 0 1

4 Replies 2,099 Views
Reply to N/A in FE Multiplayer

Actually you do not need to kill the ophidians to finish this quest. It will take 10 crystals if you've got them, the ophidian part is just in case you don't have 10 crystals. No bug here as you were still probably charged 10 crystals. Similar to the artic wolf cloak guy, since all he really needs are the pelts, it doens't have to be from the wolves he spawned for you.

9 Replies 2,743 Views
Reply to N/A in FE Multiplayer

Never mind... it is charging double by the XML. Had to throw it in my quest editor to catch where the error is coming from...

4 Replies 2,099 Views

Then you may have to wait for 1.5 update to see if that will recover it. They have been successful with other individuals saves...

11 Replies 9,995 Views

[quote who="Weidbrewer" reply="42" id="3416153"] Does anyone know when this v1.5 is supposed to come out? Are we talking days or months?[/quote] They usually release these things on a thursday... since it didn't happen last thursday one could probably expect it happening next thursday in beta format. Then about a week after that it should be released, if they find no issues. Of course Stardock would have the official word, and I'm just speculating due to past exper

49 Replies 53,029 Views

[quote who="mfrast" reply="21" id="3416052"] This isn't an answer for the original poster, but you can make a really cheap army that only builds roads. Give them a wooden club and the road building perk. They're pretty efficient for 3 dudes with wooden clubs.[/quote] I already answered the original posters question, simply put there is no way to destroy roads once placed on the map, except through the use of Curgen's Volcano or some

31 Replies 52,786 Views

[quote who="Raiddinn" reply="19" id="3416030"] I would never be that cruel. Seriously, though, I wish it were possible to make it so the game would never generate any swamp tiles. Even if you pick mountainous you will still get swamp tiles. If you pick swamp that means you have a large possibility of getting screwed by swamps yourself and that is just horrible. Better to just pay the mana to craft your own terrain based defenses.[/quote] Th

31 Replies 52,786 Views

[quote who="merlinme" reply="2" id="3415975"] Interesting, that would explain why I never see them then! It's rare for my games to go past turn 200. I assume this could be modded to make them appear earlier?[/quote] Change the trigger data from 210 and 260 to something earlier. You could do that for all your games if you like, but you don't want to end up with overwhelming random event syndrome with a random event happening every 5 turns or so, so tread lightly.

3 Replies 12,496 Views

[quote who="Crastiloowa" reply="42" id="3415959"] Conquering a city now reduces the city population by 75% (was 50%) What was the motivation for this change? To make it even more likely that captured cities would be razed (perhaps the AI was having trouble knowing when enough cities is enough?) I didn't hear anyone complaining about this, at least in these forums...[/quote] This might be in response to a very particular pla

137 Replies 247,284 Views
Reply to Bonesplinter in LH Support

Could you list the mods you are using, the maker might want to know of this simple error they made.

7 Replies 4,453 Views
Reply to N/A in FE Multiplayer

I was debating whether to tell you or not, since you do present these bugs in full detail and have been around. Of course this one should have been fixed and apparently has not been fixed. Didn't want to burst your bubble again [e digicons]:troll:[/e]

10 Replies 3,410 Views
Reply to N/A in FE Multiplayer

Just to reveal the mystery, I recall this bug a long time ago (I think in FE), when you defeat a monster hero they show up in Deocrnysee. https://forums.elementalgame.com/444561/page/1/#3359707

10 Replies 3,410 Views
Reply to Bonesplinter in LH Support

That particular error usually happens when you have defined in the files a duplicate art definition for the bonesplinter mount. Have you modded anything with your files? In particular I do not have this issue.

7 Replies 4,453 Views

Looking at some of the game stuff, there apparently were 2 single player campaigns. But I couldn't determine, if the choice to remove the game from everyone's account was the choice of valve (steam) or the company who created the game (Square Enix CO.).

8 Replies 57,855 Views

Derek -- have you reworked the map? I've done some changes to the rivers (removed non-rivers, moved rivers to appropriate cliffs, removed strictly land rivers) Currently I was going to fiddle with fixing that chasm problem that exists in the map, but all the river stuff is functioning appropriately. Were you intending for land rivers? Another 10-15 min of work and I'll have the chasm looking better...

5 Replies 7,933 Views