YEAH! Todays Update for Parallels 8 seems to fix my problems with graphical errors on iMac Late 2009 in Windows 7 (and even increase the FPS again)! Just at the moment I am playing in 2560x1440 with very responsive FPS rate (guess about 30 fps)! So that seemed to be a problem with Parallels 8 and not with the gaming engine!
Oderwat
Lol.. ok... interestingly it does not have graphical errors when I run it in a Windows XP virtual machine on my iMac (so finally I can play it on my iMac, great!). I cross checked that multiple times. So it seems to come down to: Problems with "Parallels 8 Windows 7" on ATI based iMac Late 2009. But no Problems with "Parallels 8 Windows XP" on the same iMac. Next thing I will check is booting into Bootcamp and try it there natively. I may also be a problem with other software
@fro[quote who="Frogboy" reply="10" id="3259095"]I don't suppose they have any updates to their ATI emulation?[/quote] Well there are no "Updates" to single components anyway. But this is the current version of parallels 8. Guessing that it has to do with the ATI background is wild anyway. Actually I never had anything similar and I tried a lot of games in Parallels 8 without noticeable differences between iMac and MBP. I just tried to switch the iMac Virtualisation from "
I installed it on my MBP (Paralles 7 / Windows 7 / NVidia Based Graphics) and there it works without the graphical defects. So there seems to be something wrong with either Parallels 8 on an ATI Based iMac :(. Can this possibly be fixed by the FE Devs or may that just be fixed by the folks at Paralles?
I have defects with the landscape in parallels 8 / windows 7 / imac 27 (late 2009 / ATI Card based) in tactical and battle maps. Looks like the terrain is like 1 "grid" deeper suddenly and you can look "under the terrain". This happens in all maps always along one line but at kinda random places. I did not notice this at first as objects like streets, rivers, houses and so on are all at the right place. But when you move the camera you see they are actually floating above the terrain at this