I don't know that custom resources are exactly what I'm looking for, since I'd prefer people to be able to build elite housing without needing an elite housing mine next door. That said, if it is indeed possible to mod in, I might have a lot of fun doing that.
Aeon221
[quote who="charon2112" reply="15" id="2845200"]Brad could take a dump on a CD and I'd buy it. [/quote] *insert stinging reference to Demigod*
Well, yes, the idea is that specialist pops would staff buildings that regular pops cannot staff. And these buildings provide benefits far greater than the benefits provided by your average every day buildings like studies and such. Or they provide benefits that are unique, such as the ability to recruit trained soldiers or groups of soldiers. Regular population can still be global, but specialists should be local so that squares are a bigger constraint on players ability to maximize their re
Steal this from Zeus/other city builders. A nicer building gives you a lot fewer of a more valuable population -- nobles, scribes whatever -- that get used to maintain more valuable buildings. Specialist pops should also be a LOCAL resource -- as in, having them in one city does not allow them to support buildings in another city! For city leveling purposes, have them count for multiples of standard pops. Creates a clear alternative to city spam, makes specialization more intere
Shards increase the mana efficiency of the spell by adding damage. Reducing costs by a percentage makes balancing far more difficult -- imagine something like blizzard reduced by 60% mana, in other words three water shards! Shards adding damage rather than reducing cost is also better from a turn compression point of view -- more DPT is better than a weaker spell cast over multiple turns. If simplicity is the goal of any changes, int should act exclusively as a gateway to using spells
Changed a few spells mana cost, used a modfile. Game correctly reads attributes of new spells (no double damage etc) but incorrectly charges both the old and new price. Double checked, have only one cost entry in spell. Example: Arcane Arrow Original cost is 8 Changed cost is 10 Cast menu in game lists both 8 and 6 and charges both Second issue is casters ignore int requirement, whether or not it has been changed. Arc
Summary: Magic sovereigns need additional capabilities to allow them to compete with warrior sovereigns. Limiting high level spell use to sovereigns that choose to focus on magic would go a long way to making them stand out. Adding early access to some spells would help them compete in the early game, and a tactical mana pool or having magic ignore armor would go a long way to ensuring that they remain fearsome opponents all the way to the endgame. <
I figure an early gold pack is a good enough incentive to make a leap of faith. I bit, and soon you (and others) will have the privilege of knowing if this game can run on my hamster powered netbook. It just might! Here'd be a great opportunity to fulfill that epic promise you made! Elemental on a netbook! edit: Wait a minute, I feel like I remember something being said about the AI being entirely XML. And fully visible. Is that indeed the case? If so, I just
Books don't often include teleportation because it entirely eliminates that most fundamental of story mechanisms: the journey. It's a trope that turns up in story after story, from Pilgrim's Progress to the Canterbury Tales to, yes, the Lord of the Rings. The challenges the characters face in the traveling itself are what creates a compelling evolution of both the character of the characters and the story itself. Being able to just go from journey.start() to journey.end() th
Since things in this thread have mostly focused on being boring and including the same lame-o smiley in every post -- seriously what is going on with that, smilies are so 1990 -- I think I'll talk about what I'm excited about in Elemental. First off, there's no doubt that seeing what Mr. Wardell will do with Mr. Wardell's idea of active neutrals is amazingly cool. If anything, Stardock will exceed Civ5's level of open and accessible file structure, possibly by doing a lot -- or
[quote who="Fuzzy Logic" reply="5" id="2650366"]Elemental is in such an early beta stage I don't know how you can make any kind of comparison at all.[/quote] Duh. That's why it's called speculation. As in, what forums are for. If I intended it to be SRS BZNZ I'd have posted it in the main elemental forum with a poll and said OMG WE NEED ANZAR NAO.
I'm tempted to make a movie called "I WUZ RIGHT: THE MUSICAL" which would be something along the lines of two hours of me yelling "AH WAZ RIGHT YA YA YA". http://www.draginol.com/images2009/ElementalBETA2Tour_E9E7/image_7.png http://www.draginol.com/images2009/ElementalBETA2Tour_E9E7/image_5.png </p
Minor request, but this thread isn't about Steam. I ask that anyone who feels the need to talk about Steam do it somewhere else -- such as one of the may Steam OMG I H8 U threads already available. Speaking to tactical battles, I've never particularly cared for them. They're on the same level as playing skirmish mode in any RTS against the AI -- in other words, easy, overlengthy and not prone to fits of tactical brilliance. You'll find, if you wander the internets
I GOT MY (LBGT) EYE ON YOU THREAD. Despite myself being a big ol' windbag, I really think a lot of you could cut fifty, maybe eighty-five percent of your posts without really losing the ability to be understood. I've always liked games messing things about at the end, but, really, it's pretty much inevitable that
OH OH OH OH OH HEXES RULE! LIVE THEIR LIVES FROM INSIDE OF YOUR MIND HIDE THEIR AWESOME WHEN YOU'RE GOOFIN AROUND OH OH HEXES, ROCKIN THAT TOWN UNLIKE THOSE SQUARES WITH THEIR LAMEO STYLE YOU GIVE AN INCH BUT THEY MOVE A MILE THEY NEVER SEEM TO GIVE QUITE ENOUGH TO MAKE UP FOR ALL THEIR AWFUL SUCK OH OH OH FROGGY BOY WHAT'S A GAME MAN IF YOU NEVER LOSE ASK A WINNER AND YOU'LL PROBABLY
Now, obviously most of the folks on here are going to be saying Elemental out of loyalty, but this is actually a pretty even matchup. Elemental is, without a doubt, going to have the better visual editing tools. No questions asked, what Stardock is saying they've done is pretty brilliant, and that's a huge favorable point. And the AI being fully exposed? Well that's just boner inducing. If we can link maps and map scripts within maps, that's also gonna be hot, but I'm s
As a flavor effect, or as a serious impediment? I'm not a big fan of losing because I was forced to fight in inclement weather. Almost certainly, if it were real life, my troopers would have just gone back to bed. At the very least, if inclement weather is in the offing I should have a chance to delay the battle -- either by waiting in a camp or running around -- until conditions improve. Obviously that wouldn't hold for ambushes or magically induced
Mr Wardell: If you've played a modern MMO -- which I'm just about certain I recall you having done -- you'll know exactly what the HUD needs to be. The default should have sufficient information that the player can play the game, but the rest should be entirely the choice of the player -- maybe not to the point of including in game scripting and macro-capabilities and such, but everything else f'sho. It should be easy as pie to remove an element from the main bar, move it to a
[quote who="BoogieBac" reply="3" id="2643153"]Ships that feel HUUUUUUUGGGGEEEE!!!! [/quote] ... in bed!
Well of course. That's what making someone eat your chicken really [i]means[/i] when you get right down to it. Setting them on fire. And stuff. But us vegetarians think chicken is pretty foul, so you might not interpret it the way I did. You probably thought a penis was involved! Filthy minded perverts! Just because I wanted to feed them some co... oh.
[quote who="Kestral2040" reply="53" id="2647044"] Quoting Tridus, reply 52 (I will say that another concern about doing this now is that it puts pressure on them for an August release that didn't exist before. If it turns out they're wrong and the game isn't ready for that release, do they have to push it anyway because the hype created by the army has forced the issue?) No, this will not happen. The game will come out when Brad decides its r
I was going to link that iconic Henry VIII tossing chicken behind his back image. But then I found this: And now I pretty much want being sovereign to be like that. Making people eat my chicken. As for events, it'd be nice to have a really complain-y electorate, and, hones
Beef is discriminatory towards both cows and vegetarians. I demand a more appropriate and less polarized noun, such as "Stuffing". I think we can all agree that stuffing, when prepared without meat or meat byproducts, is fairly delicious without excluding those of us opposed to the wanton mutilation of other species for fun and food. More seriously, it _does_ seem rather odd to be excluding a flagship system from beta views. I'm of the opinion that there's an element of
Or go back in time and never initiate the contest to begin with! But, more seriously, if I were wearing the Big Hat, I'd just let the thing go on without promoting it anymore in the hope that people would forget about it -- possibly removing or reducing the size of the forum icon over some pretext or other -- with damage control statements prepped (along the lines of "OH GOD IT'S A MONSTER AND WE HAD NO IDEA, WE'LL KILL IT NOW, KK SOZ" if general feedback and pres
Plenty of people have the best of intentions, and I've at no point suggested that I thought Stardock's motives were anything less than totally honest. Yet often those with the best of intentions can, due to that particular form of blindness caused by the assumption that honesty and good faith is universal rather than extremely limited, cause the worst things to happen. In this case, Stardock has created a contest that gives incentives for word of mouth publicity f