Barry is right about Shink and Growth, those are the only buff/debuff spells I bother with. The others, not useful. Grow should be used on heroes who can do aoe multihit, shrink should be used on enemy champs with melee higher than unit def for the guy they're going after.
Aeon221
1) Ranged units are handy, but not effective if you can afford to fill multiple armies. If you screen them with expensive melee units you can build and trait them to do decent damage at very low cost sans armor on any target on the field. It's very handy while the AI doesn't use spells. I'd say think of them as cheap filler units. If you can afford it, just build more of the melee units because their damage scales with stats. 2) AI should focus slow u
[quote who="Frogboy" reply="72" id="3076559"]When writing AI one has to look at all the players, not just the one. For instance, how to you make early game rushing be costly to the player? Well, one way is to have it affect their relations with other players. Because, as a practical reality, I don't want every player to have to prepare to be rushed early on. It should be a strategic CHOICE of the human player to try to do that but one with definite consequences.[/quo
Found the same thing, it's absurdly powerful. Should be removed from the game entirely.
Replicated problem mentioned here https://forums.elementalgame.com/416856/page/1/#3070226 by hitting end turn ten times from initial game start (of moderately mid/late game) and then loading. Here are crash links: http://dl.dropbox.com/u/59563164/FallenEnchantress0_77-2012-01-29T19-53-42-578.
Replicated problem by hitting end turn ten times and then loading. Here are crash links: http://dl.dropbox.com/u/59563164/FallenEnchantress0_77-2012-01-29T19-53-42-578.dmp http://dl.dropbox.com/u/59563164/debug.err http://dl.dropbox.com/u/59563164/debug%20-%20Copy.err
Huh, seems to only happen after I've played for a while, which I'm not in the mood to do. And apparently debug.err gets overridden on each reload, so I can't just grab an old one. Unless you store it somewhere? Do you? Anyway, it happens and I'll send you a log the next time it does. But, new BUG, you can hit design -> edit and create new darkling/wildling warriors using your best gear that cost a fraction of what your normal guys do.  
I played .75, saw it there, didn't see it on any weapons during my .77 play through but included it in case it was still in BECAUSE IT IS ABSURDLY POWERFUL. The rest is from .77 Will include a log from crashing.
Crash bug: on load of saves, probably known since it happens every time Nonworking power: converting mana node to death/life causes the node to disappear. Clicking the prior location gives you the option to build but does not allow you to actually build on it. UI bug: clicking on the build or train menus between the bottom ui element and the train - done - design option buttons causes the build or train menu for the city to close in an irritating fashion. &
Your best bet is to mock the everloving hell out of Elemental while pitching it. Reviewers are going to eviscerate you for Elemental, forum threads will say "but yeah Elemental" as a reason not to get excited for the release, etc etc. You either take that head on and treat it as an acknowledged failure to be laughed about at this point, or you have to deal with everyone else talking about it and forgetting the actual topic which is your new game. And while not man
I'm sorry, I didn't realize I had stepped into bizarro world where people liked having irrelevant numbers cluttering things up. Do you people also collect belly button lint? Lemme grab a bunch of obvious should not exist stats and explain this to you apparently very dense people: Strength/Dexterity/Attack/Defense/Dodge/Accuracy Intelligence/Spell Mastery Constitution/Hit Points Let's start with the basic f
In the past few years most developers have realized that most character stats are a dumb useless relic of the bad old days of RPG design, when neckbeards with more time than brain power had a compulsive urge to provide a number for every potential thing a character could do. Not Stardock. Apparently Stardock is cool with having oodles of mostly irrelevant stats for the player to pick through. Characters who have no ability to use a bow? Of course they need an accu
Elemental is layered with Spell X, Greater Spell X, EVEN GREATEREST Spell X. This is goofy. http://wiki.guildwars.com/wiki/Glyph Use the glyph system from Guild Wars instead. Glyphs are very simple in that game; you pick a spell you want modified, and before you cast it you cast a glyph to modify it. Want the spell to cast faster or recharge faster or do aoe dama
Wait wait wait. Brad. Seriously? You don't know how to implement an XML parser in C++? What?! You be trollin bro. Either that, or there's some kind of thread safety issue you don't want to deal with. Speaking of which, is FE even multithreaded?Anyway, I simply refuse to believe that a veteran programmer can't figure out how to implement and use XML parsing over a weekend. Even stoned out of your mind, it's not a particularly complex task*; I find it harder to
[quote who="BoogieBac" reply="3" id="2478771"]As we move forward we're keeping your request in mind so this sort of thing can be modded. Note that it will not be a 'canon' feature and may have to wait until a post-release update to be properly implemented.[/quote] And so did this ever happen/is it in the works for FE?
Babump. Just wanted this thread to say hi to humanity again.
What overlays are available? I don't see a button that gives you instant access to useful information like tile yields, defensive strength of tiles, mobility, mana production in various cities or tiles, heat map for monster spawn probability (something you REALLY ought to include, random monster spawns suck but a heat map showing where they are likely would let the player plan for it at least), etc etc. Ability to set AI nations to have a secondary color based on their relat
Why are there so many different difficulty types? Easy, Medium and Hard. Keep It Simple Stupid. If there are extra difficulty things, make them into individually adjustable options. In other words, go buy a copy of Mount and Blade Warband, look at their game difficulty options and STEAL THEM. They did it right by creating flexibility. You can't block, but you can out earn the AI? Autoblock + hard campaign difficulty. You
Pork pork wanna eat the pork yes please pork. Pork pork. Eat the pork.
[quote who="Frogboy" reply="8" id="2952343"]Rish and others - I fear some of you are taking the wrong lessons from War of Magic. With Twilight of the Arnor, we knew (and so did the players to a large extent) what could and couldn't be done with the engine. With War of Magic, we didn't. 90% of the time we agreed with the beta testers. But also a great deal of the time what we wanted to do couldn't be done with the engine. Now, that in itself w
Pseudocode! [code="c++"]if(enemyPower > ourPower && (humanHasRanged != true && humanHasCaster != true)){ lookForDefenseBonus(); sitOnThatBonus(); } if(weHasRanged != false && enemyHasRanged != true){ lookForDefenseBonus(); sitOnThatBonus(); } if(ourBestDef waitForThemToApproach(); } [/code] AI needs to know
Well these changes look good. Keep cutting the fat and you'll end up with an awesome game. [quote]+ LOTS of code to handle the increasing costs in terms of people to run your improvements. If anyone thinks that getting highly talented people remains equally easy as you grow, ask google, microsot or apple about that. It's not.[/quote] Oh hey there bug central. <a href="http://forums.impulsedriven.com/402688/page
Now, don't take this the wrong way, but I was going through Impulse deleting games I haven't played in a while, when I realized a pattern was emerging: [IMG]http://img156.imageshack.us/img156/8632/howigotmorespace.jpg[/IMG] Don't be angry Brad! =( I was actually kind of shocked, because I am a big fan of Stardock and co's creations, and I've played the crap out of
As oil prices go up, other options become economically viable. Higher price point allows alternatives to emerge. No biggie. The Economist regularly runs articles on developments in alternative fuels, as posters have noted everything from carbon capture to algae based plastics and fuels. Some of it is purely speculative, other stuff is being ramped up for commercial production as we speak. To posters earlier in the thread, some dude back in the 50s may have come up with
[quote who="Frogboy" reply="15" id="2918002"] I guess the quick answer is to ask everyone here a question: How many different things can you focus on at once? Let's look at War of Magic as one example. Why did it suck at launch? Lack of money? Nope. We could have delayed it. Lack of time? Nope, it had 3 years of development. So you tell me, why did War of Magic suck at release? To answer that you need to really make sure you're n