Zaisha

Zaisha

Joined Member # 3110283
2 Posts 165 Replies 8,700 Reputation

I expect that the range of the mundane tech tree will vary per race, and especially between Human and Fallen races as some early information stated that the Fallen are more magically/physically inclined while the Humans are more into the building/ingenuity thing. I imagine that the "worst" of the fallen might go from "Rock fer 'Ead-bashin" all the way up to "Iron Bound Club", while the "best" Humans might range from "Swords/crossbows" to early gunpowder weapons

76 Replies 150,425 Views

[quote who="imirk" reply="9" id="2240871"] and why would i provide trees as cover for an army attacking my walls? [/quote] I guess that would depend on whether you've used life magic to animate those trees and make them strangle/crush/eat any trespassers foolish enough to come near them. [e digicons]}:)[/e]

131 Replies 369,593 Views

[quote who="BoogieBac" reply="12" id="2217206"] That said, I do beleive there's a better middle ground, but I fear setting up a system to even Macro-manage a mostly automated 110 resource system is going to be hellacious. And as much as it sounds proper, I really dont want to implement something one way and 'dumb it down' later....let's try to get it as correct as possible the first time through. [/quote] This is assuming you will actually be using all resource

565 Replies 1,541,285 Views

I'd say camp 1. If only because it's easier to simplify later on than to make things more intricate. It was also a lot of fun in Colonisation. If you can keep it at a managable level. It kind of depends on how many different types of base resources you have though. 4 or 5 type and things stay quite managable, with intricate supply networks only needed for the most advanced/powerful/rare units in your army. 20+ base resources (and an exponential number of refinement steps/comb

565 Replies 1,541,285 Views

[quote who="Frogboy" reply="1" id="2214977"]Let's be clear on the bots: You can have AI players in MP if you CHOOSE. But we won't be inserting artificial players (bots) into games unless users explicitly ask for them. Before, we planned to have bots operating on their own server looking for MP games to join complete with their own chat capabilities. [/quote] Whew, glad that's been clarified. "Ye olde team comp-stomp" is an ancient and respected traditio

150 Replies 256,090 Views
Reply to Achron in PC Gaming

AFAIK, Stardock will happily publish any game. It's just that you need to provide you own funding to actually make it. Stardock just does the publishing stuff. (their own games excepted, of course) They will help out with advice etc. (as with Sins of a Solar Empire) but you have to bankroll the production yourself. So it kind of depends what Achron's developers need from a publisher: someone to put the final result on the market, or someone to provide money to pay saleries et

14 Replies 50,206 Views

[quote who="Ryat" reply="3" id="2134723"]Definitely agree with above posts. I borrowed the game from my brother to try it out. It was all right, had some fun with it, took it off my hard drive and gave it back to my brother. Did not bother to buy it. Was not worth the hype. [/quote] Did you clear out the hidden Securom installation that stays behind? (you need the utility from the Securom hompage) That's the most vomit inducing part of that particular DRM trend for me. (though th

26 Replies 107,137 Views

[quote who="psychoak" reply="5" id="2133812"] Assuming you have your location right and you live in the Netherlands, rail has always played at a pretense of being private. Your idiot government bought their shares and gave it a monopoly in an attempt to keep a dying company from going under, like most of the inefficient and hugely wasteful rail systems around the world were doing. After they ran out of shares to buy, they had to switch to straight out subsidization of the com

177 Replies 689,551 Views

[quote who="Kitkun" reply="5" id="2129516"]Basically... person buys game. Uses Impulse Anywhere to install on offline computers/etc. Sells game. What's the plan for that? [/quote] I think "person never gets another patch/update" would cover that. Pretty similar to how it works with pirated copies of Galciv etc. and updates through Impulse now.

39 Replies 145,002 Views

[quote quoting="post"] Right now, we’re running slightly ahead of schedule. [/quote] You do know this is a completely unnatural state for a software developer, right?[e digicons]:rofl:[/e] In other news: Good thing I was planning on staying home this summer vacation. [e digicons]\o/[/e]

81 Replies 336,860 Views

First PC games I played: The old Sokoban, Some Lemonade stand game, the first Elite and some other CGA stuff. The first games I bought myself: Blake Stone and Master of Magic (I think)

255 Replies 654,418 Views

[quote who="RisingLegend" reply="2" id="2123270"]Btw, I was meaning to ask, is it too late to be considered in the beta testing? [/quote] IIRC, all you have to do is pre-order before the actual beta starts (it hasn't yet) and you're in. And even if you pre-order after the first beta starts, you should get in with the next stage of the beta. (just make sure to pre-order before running out of beta stages[e digicons]:grin:[/e] )

119 Replies 461,872 Views

[quote who="MichaelCook" reply="14" id="2090922"] Steam apparently requires a credit card number to have an account, so you paid for the game and then are asked for a credit card number, even though you may have no intention of buying anything. Too bad I guess if you have no credit card, or just don't like the idea of comprimising your own security. [/quote] Steam does NOT require a credit card. I played the DoW2 beta and had steam installed for it. At no point did steam ask for

31 Replies 67,899 Views

Just to throw some oil on the fire here, DoW2 requires not one but two third party programmes: 1. Steam for DRM and patching. 2. Games for Windows Live for multiplayer (disfunctional skill level matching included), DLC down the line (gogo microtransactions!) and slowing down the patching process. (hello, 1-2 week certification process!)

31 Replies 67,899 Views

[quote who="landisaurus" reply="7" id="2074942"] Perhaps magic seriously causes problems to one's psyche, or maybe it drains the life of the world around it. That later explination would certainly give more reason to why the world(s) of Elemental are no longer habitable without the Channeler's help. [/quote] Actually, if magic innately drained life out of the world it'd be pretty strange/impossible to fix said damage with more of the same. (ie. channelers using magic)

16 Replies 52,419 Views

I liked the way Master of Orion 2 handled things: IIRC, if someone was elected ruler of the galaxy in the council you could choose to defy the ruling. (you could actually defy your own election as victor!) This would result in everybody else forming an unbreakable alliance with eachother and declaring a final war on you. (to the finish, no peace possible) I've always seen that as fair, you could get out of the "we all agree to let the other guy win" situation, but you'd have t

18 Replies 23,980 Views

Some of my old MoM favourites: Nature's Cures (global spell): All your units are fully healed after each combat. Great for sustained offensives! Shadow Demons (summons): God, those little flying, plane shifting, regenerating, ranged shooters were overpowered. Contributed greatly to keeping the Death Magic range viable. Fountain of Life (city enchantment): instantly solves any unrest problems you might have, and boosts population growth no big Life city should

39 Replies 149,159 Views

I think the fields need to be inside the walls for this particular town, since it's built perilously close to a cave that has "monster residence" written all over it. [e digicons]}:)[/e] But seriously, it's probably like someone said, all the structures beonging to a city are inside the wall. Think of it like a bunch of city-states united under a Channeller, if you like. A "Great Wall of China" like thing around every inhabited area might not be a luxury item in a monst

75 Replies 255,693 Views

[quote who="dmantione" reply="2" id="2041614"] Of course, regardless wether the intent was good or bad, the customer pays the programmer's food, car & house is hurt by the programmer that is scared, not of his customer, but of people that will never be his customer. Quod erat demonstrandum? [/quote] Actually, the customer does not pay the programmer's wages. The development company does and by extension the publisher, in most developer/publisher relationships. I

62 Replies 187,534 Views

[quote who="landisaurus" reply="11" id="2036973"] *helpful advice* [/quote] Thanks muchly! I'm not that afraid of a dos command line, (I was there back in the days of yore when it was the only way) but I was under the impression that the main problem with getting MoM to run was it's greed on the inner 64k of memory. I had a devil of a time getting it to work at the time and that was the reason why it didn't work on early windows versions. Things might have changed in the

86 Replies 372,035 Views

Sounds like a good idea to me. Get the game system working first, then add the bells and whistles. Sign me up! Heck, I'd still be playing Master of Magic if I was computer savvy enough to get it running on XP. Also, the Warlords series ROCKS! (especially Warlords 3, not so crazy about 4)

86 Replies 372,035 Views

[quote who="pigeonpigeon" reply="2" id="2033884"]I like most of those ideas, but in my opinion there's way too much randomness, especially in the patrols. I want to be able to set troops to patrol between any two points, maybe even along a specific path of my choosing; [/quote] Eh, the OP's suggestion is for this to apply to non player-owned forces, specifically independants not belonging to a Channeler. (i.e. not a player's units, AI or human) Seems like a good idea to liven

12 Replies 71,712 Views
Reply to DRM Yays in PC Gaming

You mean "not quite as bad as EA"? Yeah, I guess that works in the current market, sadly.

12 Replies 44,746 Views