I am new to the community but not to the game. i have a buddy that comes over to play Sins on my home network i have two !7s with GTX480s win7 proffessionla on 64 GB SSD drives where Win 7 is installed. We have been playing sins of and on for about a year now just the two of us, and a few beers while we play. All of our games are coop play and we spread the difficulty around for the other 8 Ai players. On point what we have noticed is that when we use a random large multi star m
Asai
i play Advent most of the time and one tactic i like alot is waht i call "hammer and anvil". these reflect what i call a normal fleet number but earlier in the game you have to use less ships until you can build up a sufficient economic base. Hammer is; 1 Radience and 20 each destras and illuminators, focus fire is key most ships including caps in my experience can not stand to long against this barrage Anvil is; 1 Rapture (bonus for stike craft upgrade selected)
Howdy all first i would like to say that as RTS's go Sin's is not to bad as resource gathering games go. There is enough economic development requirements to make the game more than just about gathering resources as fast as you can. My only complaint with this game is the lack of a serious editor, i am not to concerned with editing races, or editing units, but i think that total editorial control over the maps is a must as for me the "playing surface" is one of the most important aspects