"During the recent dire struggle against the Empire of Uthugul, one of your elite swordsmen, Bob fought with such valour and ability that his deeds have become legendary across the Kingdom. Your advisors have suggested that Bob would make an inspiring and capable leader for your people to rally around. Do you agree to this?"
Aeon
Rather than one council it might be more interesting to have several different non-faction political entities such as councils, orders, guilds, brotherhoods and the like. Perhaps something similar to the Pope in Medieval II TW, but multiplied. If being in good standing with a particular group brought different benefits, such as different heroes or quest opportunities, then that would add to the range of strategies available.
Also, from Brad's initial description of the game : [quote]4) You cannot build heroes. They have to be recruited and there's no Inn. Ones ability to attract heroes is one of the game mechanics and "interesting choices" players have. Those heroes can be wimpy or powerful depending on how the player chooses to use and invest in them.[/quote] The possibility
From this thread where Brad first gave details of this game, he says: [quote]I don't want to hijack the thread here with an tangential discussion on what should be in a fantasy strategy game. But here's my 2 cents on that: 1) Character building. The player is a character in the game. Nearly all magic in the world actually flows from the player. If you've ever read Th
I think that, if quests are going to be implemented in a more scripted way, the criteria governing when a quest appears to the player should be quite detailed and specific. It will add much more colour to the game if specific quests arise in very specific circumstances, rather than having the feeling that the appearance of a quest is pot luck and that it could have appeared at any time.
[quote who="CapnWinky" reply="10" id="2040125"]Love all these ideas! Have they discussed how hereos will appear in the game? Do we purchase them, make them or do they just randomly show up? Sorry if this has been discussed before but Im pretty new to the forums. [/quote] It's quite handy to point google at these forums sometimes: <a href="http://www.google.co.uk/search?hl=en&q=site%3Ahttp%3A%2F%2Fforums.elementalgame.com+heroes&btnG=Search&me
Good to see things are coming together. I'm sure there'll be plenty of diversity in the factions. "Distinctive early game features" can make a big difference to how a game plays out after all. Regarding spells, I think I'd rather have a smaller number of well thought out, really interesting spells with a range of strategic possibilities, than a huge list of spells some of which are next to useless. On quests, it would be great if quests arose in a more organic way al
[quote who="GW Swicord" reply="7" id="2039481"] Several threads have touched on this theme, e.g. A time and Weather idea. Folks have balked at the idea of a champion being able to die of old age during a game, but I really think that both the functionality and presentation of time will be a big part of whether the game takes a Big Step Forward in the 'epic feel' area. And some sort of lineage system for champions still seems like it could do a lot, without necessarily overcomplicating pl
[quote]All 6 of your ideas are OUTSTANDING! (karma inc!) [/quote] Cheers.[e digicons]:beer:[/e] [quote]I like most of your ideas, but the story-related ones especially seem like they might be harder to implement than they'd be worth. I'd love to be proven wrong, though![/quote] Me too! Well, I'm a software developer myself and if the Stardock devs are anything like me then they'll enjoy the challenge of doing something that hasn't been done before. ;) That
It would be great if the heroes in Elemental are not merely powerful units, but characters that the player really gets involved with. These are some ideas I have drawing from general fantasy themes. 1) Hero Groups Heroes may belong to groups e.g. Knightly Orders, Wizards Councils, Royal Families, Assasins Guilds, etc. These groups are entities in the games that may become affiliated with factions permanently, or until some task or quest has been performed.