qwertyfou

qwertyfou

Joined Member # 3106035
12 Posts 11 Replies 170 Reputation

Random Crash. Hit "End Turn" and received a Windows Error window stating Elemental had stopped working. Only crash encountered so far in v1.07. I restarted Elemental, loaded the autosave and it did not crash at the same point, or since; I've played 200 more turns after this point with no problem. *shrug* Debug.err: http://pastebin.com/bqG7FiBA -Fou

0 Replies 1,669 Views

This morning I played my first game of the newest build. I settled my first city, started research, and moved my sovreign around to explore the countryside. I build some improvements and train a few of each of the default units. I settle a second city and start the same process. Then I receive a message from another kingdom that reads like a wary introduction - a "Stay off our land" if you will. After this notice disappears, both of my settlements have converted to the newly contacted kingdom

0 Replies 827 Views

I have encountered an intermittant scrolling bug. I will be exploring the map with my Sovereign and scrolling around the map by clicking and dragging it around. Randomly, the game will stop scrolling and instead just "shake the map", for lack of a better description. The map will no longer scroll in any direction. When I attempt to move around, the map moves a few pixels in the desired direction and then snaps back to the original position. I can fix it in game by simply ending the turn. I ha

1 Replies 1,097 Views

I encoutered this as well, though I did not zoom in enough to see that the tile had just become very dark instead of being completely black. It happens on every instance of building an apiary, or just entering the build screen an selecting the apiary but not placing it.

3 Replies 505 Views

I have had this happen without your listed method. I have used either the sovereign or a squad of infantry to combat Black Widows. Anytime that the combat takes place on a city square, post-combat there are two medallions for my unit in that city. Only one medallion can be used to send a unit out of the city; the other remains permanently and marks the city as defended.

1 Replies 457 Views

A couple minor interface bugs: 1) Unit card creation: "Attack Speed" overlaps value. 2) Card for Water Shard 3) I cannot get a screenshot using Jing and have it show the l

1 Replies 1,217 Views

[quote who="Wintersong" reply="1" id="2400321"]I think that the cities dissapearing when the Sovereign dies is just a placeholder. Because it doesn't make any sense. If you look at the land where the cities where, you can see that it retains it properties (green for life, dark for death) which sdoesn't make sense if enemy kingdom/empire must dissapear because of lack of Sovereign support. [/quote] I hadn't noticed that the land retains the properties. But I also ha

6 Replies 6,461 Views

Disclaimer: This is based upon a rule set where the death of a sovereign is the end of that empire. From the lore, the player character is a channeler, a magical being of immense power and one of the few with the ability to wield magical forces. As we have seen in the beta, you have two magical units: mana of the various elements and essence. Essence is currently only used to convert the land into the type livable according to your chosen faction. <p

6 Replies 6,461 Views

[quote who="kryo" reply="2" id="2380688"]The results tab only shows experience gains and such of survivors. [/quote] If the results tab is suposed to only show the survivors, should it be showing the spider or troll that was killed? It does show them with a red circle w/slash, but they aren't survivors...

5 Replies 2,912 Views

There have already been some bugs reported in relation to mines, but I haven't seen this one yet. I was able to build multiple mines in one city. I built the first one and huts to fill the squares. When the city grew enough to use another tile, I was able to place the second mine.

5 Replies 3,989 Views

This happens most of the time when I move the Sovereign and then select a nearby enemy unit... both destination "X"s appear on the map. I can reroute the Sovereign's destination and intercept the enemy.

1 Replies 3,326 Views

When one builds to the "south" of a city, the city's name is obscured by the construction. I suggest (if not already in the design plan) that the name floats to remain just south of the city wall.

0 Replies 813 Views

Steps -Enter Building Mode -Place a 1 square building -Exit Building Mode -Go to the city's construction tab -Cancel building The interface will now tell you that the city has no available tiles, but the building mode will say that you have 4 available squares. You can build those 4 squares, but they have to be the tile that was initially selected.

0 Replies 2,548 Views

Steps: -Enter city building mode -Click the arrow to enter the research screen -Click Done This returns you back to the building mode, only the icons in the dashboard have vanished. Exiting building mode and returning fixes the problem, though it happens every time I go through the above steps. <img src="<a href="http://s305.photobucket.com/albums/nn233/qwertyFou/Elemental%20Beta/?action=view&current=BuildingButtonsVanish.jpg" target=&q

0 Replies 2,707 Views

I encountered this as well, but I think it may be by design... I think you only have to expend essence to convert a region to be habitable for your faction. If you found a settlement in a region that is already converted, there is no essence cost to the sovreign.

7 Replies 5,409 Views

It's great to get more information on the tactical aspect of the game. Is this picture https://store.stardock.com/images/product_gfx/Battle_lightning_1280.jpg an accurate in-game view of of this system, or obsolete? It's from the Stardock "Coming Soon" page and not in Elemental's media section. If current, does it imply the interface changes depending upon the speed selected for combat? Rea

104 Replies 351,010 Views

Well, you can design a unit, but to have the specific trait or skill to make it more effective against a beast is unknown. You don't want a specific one-to-one unit and counter-unit when dealing with the massively powerful units; just ways to blunt the massive power of such a unit. My idea of the slayer unit would be more effective than regular troops. If there is a dragon consuming all of your sheep in their pasture and you send an army of just regulars, 95% of them die to kill the dragon. I

39 Replies 32,719 Views

[quote who="pigeonpigeon" reply="13" id="1987107"]If implemented at all, I think there should be severe limitations to training 'slayer' units. If it's too easy to train units to be especially good against specific powerful units, or if they're too good at fighting that unit, then getting ahold of powerful units wouldn't be nearly as valuable. I mean, if I get ahold of a handful of ents, and all my enemy needs to do to counter them is to train a squad or too of anti-ent infantry, then it dimi

39 Replies 32,719 Views

From the short blurb in the Lore section, there are two classes of Beasts - sentient and non-sentient. I assume the non-sentient would be the beasts of the land that you can find a herd of and, through a technology like animal husbandry, easily tame to make mounts for cavalry. The sentient creatures would be more powerful, but more difficult to sway to your cause. Them being sentient sounds like it would almost be acts of diplomacy/questing/economics to align them to your cause and contr

39 Replies 32,719 Views