Thanks for the welcome. :)
Decimatus
Did you play Sup Com 1? That game was epic awesome. You won't find strategy on a grander scale than in Sup Com. I had forgotten that 2 was even coming out, my laptop probably can't handle it. Lol spacesiege. That game was horrible. I stopped playing it after 10 minutes, and that was stretching it. I even payed for it, doh!
Lets just invent a time machine where the waiting player teleports to the time when the other player has finally completed his or her turn. Problem solved. Call Chuck for the time machine.
Call to Power had a simple answer for this: Stack limits of 9. In that game, you would generally produce say 5 muskets and 4 cannons, and the cannons would be in the backrow until 2 muskets died and a cannon had to come forward. And of course you would have stacks of pure cavalry for maneuvering around your enemies as well as catching up to the tail end of your invasion force. I loved the system, far better than generic Civ ultimate stacks of
My best city experiences in the empire building genre come from Call to Power. Call to Power was the wargamer's Civilization. A game where trade monopoly and a heavy production cities were the heart of your war machine. Early in the game you would come across giant annoying mountain ranges that you horses had to go around. Many many turns later however, these giant mountain ranges would become sprawling mecha's of production as you heavy mined every s
In Civilization: Call to Power, there was a public works system where X% of your production could be drained so that you had points to spend on roads, farms, mines, railroads, air bases, etc. In the beginning it was pretty small. As you gained more and more production however, you gained ever higher public works. So basically you would click a road in the menu, and place it where you wanted it. It would subtract PW, and 3 turns later(depended on terra
I stumbled upon word of Elemental as I discussed Civ 5 on another forum. After coming over here to check things out, I have to say I am quite impressed. Loved Stardock's other games, and this looks like it is going in some awesome directions. :) Anyway, pre-ordered the game. Just the concepts and the potential alone are worth the money. Hope to see you guys in beta sometime in the coming months. :) [e digicons]5*[/e] &