[quote who="Lord Xia" reply="7" id="3086637"]Can't polish a turd.[/quote] Since no demo for EWOM I keep wondering if it's worth the trouble to get a cheap copy - nobody posting recent videos... Like it's really dead. Thanks for the clarification. Sigh.
huminado
I'm guessing the time of an EWOM demo is long over from a marketing point of view for Stardock. Whatever they could spend putting out a demo today would never pay for itself in the interest and revenue the demo would generate for the game.
[quote who="Lord Xia" reply="7" id="2882054"] Quoting Birdmon, reply 6 Quoting Sythion, reply 1 Then in yesterday's market you shouldn't have spent a penny under any circumstances. Negative you troll. My opinion of the state of games is mine. Its my money not yours. Corporate lies are full steam ahead, damn the consequences! That's fair. And more importantly, there is just something about yo
Sounds like all the right reasons. Staying small enough to maintain focus on what your core abilities are.
[quote="huminado"]First of all - it's a good game. But to make it truly astoundingly GREAT, you HAVE to run the Star Wars versus Star Trek mod. Google around for it. It brings the whole game completely to life with the Emperor, Wookies, Picard, Ferengi, Borg, Cylons and many other races, with their own very well-done ships, tech trees and home planets. The whole tone of the game changed when I started playing
[quote who="Jafo" reply="18" id="2870086"] Only fool-proof solution to energy use is to tap in [secretly] to someone else's .... without them knowing....and let THEM pay... [/quote] He must have posted this while piggy-backing on the neighbor's wireless! :) Great post - I'm going to look into installing one of these, especially now that I'm planning to add room-mates, and could then present them with graphs of the energy usage in the house. &nb
I still don't own the game. However, many strategy games are fun in trying to figure out just how to win at the easiest levels, like Majesty 2 or Dominions, which had me scratching my head for quite a while before the lights came on. But some (many?) people are not so persistent. Its more motivating to a larger audience when the game holds your hand on the easiest level - and doesn't call itself a tutorial (which it really is). I try to avoid tutorials whenever I can
okay - finished reading the whole post. I keep wondering if the AI could think of the future in terms of available present "virtual" units. "I really need this other building or unit, so I'll start building it" where "building it" means doing the necessary research/buildings/saving for townspeople/etc. It means more work to calculate how much a virtual unit costs. And the crux of that problem is determining which virtual units (out of an infinite space) to choose f
I haven't finished reading the whole post... [quote quoting="post"] 5. How many soldiers should be left to defend a city? How close should a protective army be left? [/quote] This annoyed me to no end in GalCiv (albeit, I only played to about crippling or whatever was after that): the AI would have massive military dedicated to defending remote (relatively inaccessible) planets. It wasn't smart enough to relocate units when it not
[quote quoting="post"] v1.1 is expected to be released later today (EST). [/quote] If that means the demo will be available too ( I hope so! ) - any productivity once it's available will be pretty much shot to hell. :)
I assume victory conditions can be customized, and AI will eventually (I hope to God) be smart enough to 1) not bother with techs that don't help attain victory, and 2) be concerned with attaining victory in as few turns as possible (and maybe those 2 goals are somehow exclusive and would weigh according to the aggressiveness of a faction). Turtles are so boring.
great videos - wildly entertaining! :)
Also related - about 5:25 into the video, Jesse Schell talking about character development: http://unity3d.com/unite/keynotevideo_b.html
I started to post some suggestion about how much music and audio contributes to the atmosphere of a game. Atmosphere is what made me stop playing puzzle pirates years ago and go to WoW (which I stopped playing for other reasons). GalCiv 2 was fine. But GalCiv 2 with the Star Wars vs Star Trek mod was __ incredible __! All because of that change to the atmosphere, where those silly puppets I didn't give a rip about
[quote who="marlowwe" reply="26" id="2828472"] Quoting huminado, reply 24 quoting post For the first time, I honestly believe this game is well worth the money I spent. Since I haven't spent a penny yet, and thus have to wait for the demo, can someone post a youtube video of the Elemental-du-jour gameplay that convinces me I should buy it today? Thanks! <br
[quote quoting="post"] For the first time, I honestly believe this game is well worth the money I spent. [/quote] Since I haven't spent a penny yet, and thus have to wait for the demo, can someone post a youtube video of the Elemental-du-jour gameplay that convinces me I should buy it today? Thanks! :)
ugh. Fine then. Everyone pays to be beta testers nowadays.
Is this demo beta closed to anyone who doesn't already own Elemental? I was expecting an open beta. But when I configure Impulse to show demos and pre-release betas, it still doesn't show up in any list I can find.
Yes - there is value in action. You work hard to create something and that work has value - because people recognize the value immediately and intrinsically without anyone needing to explain it to them. They either see utility in what you've created, or they might find a pleasant experience in it. Which creates a relationship with those people - they are willing to deal with you then in exchange for your hard work. This is a fundamental law - it doesn't need a cour
I don't believe in property. There are relationships. There are actions. But property is an idea someone thought up, most people accepted, and only remains true insomuch as they continue to accept it and it can be reinforced. Once it can't be reinforced, the idea fails.
I love this story. She apparently shows ZERO remorse or intention to settle with RIAA. I don't see this story as have as much to do with "justice" as it has to do with technology management. Music is now free. "How immoral of you!" you might say. Okay call me immoral (or whoever does this sort of thing) - the reality is that music is now free. Well almost. It's still possible to catch someone and accuse them of freely distributing their Barry Manilow
So now I have XNA, Dark GDK and Unity development environments all on my system. Yes all free. [Off topic: It looks like licensing fees for Unity Pro start at $1500 and go up for additional adders (around the same) depending on which platforms you want to port to. And there are additional fees for posting to marketplaces like XBOX, which are less than $100/year IIRC.] I totally agree that concentrating on making the game is most important, but it can a
Very cool! I will certainly spend another day or so looking at XNA. I guess multi-platform portability is a core issue, and one I would have to dig pretty hard to learn about. For example, I'm assuming to go from XNA to Android is a major re-write, and not just due to adjusting the UI to a touch-screen. I'm pretty stuck on the idea of starting in 3D - even if it means extra work to begin with. [Also (just FYI) Dark GDK is avail
My background is with firmware development - over 20 years, mostly in C, but also enough C++ to be at home with it, and also some C# (I think I've seen some memory leakage issues also as Gwenio describes). The game is simple enough that it could be done all in 2D like a board game - but will probably want to use 3D from the very start just to make it easy to throw in more complex graphics for fun. What I really wanted to know was why something like Civ IV was based on Python (an
I recently had a game idea, and decided I wanted to look at what tools are out there. I found one, called Dark GDK, which looks pretty good. It allows development in Visual C++, has a huge amount of free stuff, and not much cost to license. I realize this post probably belongs on slashdot, but I wanted to bounce it off of this community first. What other tools are out there that you feel are superior, and why? Is there any good feature comparison