Wow, that looks pretty approachable, I'm sure even that simple coding will confuse me a bit since I'm awful at progamming but I look forward to trying it out. And it shouldn't be too difficult to a basic Wheel of time conversion, How about a hero group called the band of the red hand? Sounds like it shouldn't be too difficult, And the Forsaken and the Fallen share attributes for a slight conversion. I can imagine myself spending days on this alrea
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Wow, my biggest annoyances with the beta are being seen to so quickly! less city improvements required will vastly streamline city management and make them far more pleasing to look at too! And less one tile movement groups will be great too. If it continues at this rate, I may lose control of my bodily functions by retail release, too many great things going on at any one time.
I've had all buildings disappear at certain zoom levels and not return, even before I've zoomed out too far. Effects like fires and similar particle effects remain. A reboot of the game fixes the issue though.
I'm wondering whether this is worth mentioning or if it's already a known issue but I've noticed it fairly often. I've been having issues with the cursor not being correctly place to where I'm actually clicking, I don't really know the better term for it but on the odd occasion I've accidentally attacked a large unit even though I've clearly clicked on a tile either adjacent or even further away. Also a quick note is that I'm running this at 1920X1200, and I've noticed the tex
Looking forward to giving some useful feedback, I won't be however complaining about how OP every thing is.
Hey now! 24th of August is just fine, and it also happens to be my Birthday.
Finished all of my Uni exams here, all the more time for this.
Looks wonderful, and I too enjoy my games with less clutter, It gets frustrating quickly not being able to find exactly what you need among a heap of graphical trimmings. I do wonder though where beaches will be better represented on the cloth map later in development?