AbsynthMinded

AbsynthMinded

Joined Member # 3092429
9 Posts 107 Replies 159 Reputation

[quote who="Femmefatal48" reply="7" id="2497486"]Please remove all cheats abilities before the game is released. No one should be able to cheat to win. )~~[/quote] Until they haxzors your code themselves, and release a cracked version.. :(

54 Replies 61,406 Views

I have to side with detailed dungeon crawls.. For the RPG side of it, such a system would add great depth and 'fun' factor. Some of the most interesting missions in Star Craft, are those with no building, small force fighting across tactical maps, with rooms and intractable objects.

27 Replies 10,732 Views

I think the prevailing process indicator system is leaning towards a slide show of art and lore screens while you wait. I had a thought on this and would like to suggest excerpts from the book associated with the game.

85 Replies 234,783 Views

[quote who="AmericanPianist" reply="15" id="2711088"]It starts with a game of tic tac toe, but it ends with world domination... Every day towards release just makes the wait all the more entertaining! Waiting on my copy of Destiny's Embers has a similar result...[/quote] I thought it ended with Global Thermonuclear War? At least that's how it went in the movie...

59 Replies 115,434 Views

I should think that a close generalization should be possible, or lacking that, the goal of how long they would like to see it take in a worse case on single core. I do take your meaning though.

85 Replies 234,783 Views

I know very little of this side of development, I'll never be a code monkey. However I am often accused of asking the right questions. So why does all the data need to be front loaded? Are all 65k worth of hats available to the player from start to finish? Is there no distinction between hats likely to be used early game to those late game. If hats ( the most simple example to use for the discussion ) have different values and uses, can they not be loaded at the time of their use? Likewise, a

85 Replies 234,783 Views

I do not support suspend, exactly. I would have to go with draws.. If you can not defeat your opponent in X turns the battle ends and you have to move onto his tile again to initiate new combat, at the power levels as they were at the end of the last combat. Depending on the movement values of the different armies/groups this could still allow for reinforcements and narrow escapes. Then in combat if facing a superior force you can deploy units in delaying tactics to give your main forces a ch

469 Replies 1,482,901 Views

I have recently asked Keen & Graev to do Elemental some justice on their gaming blog. I encourage everyone to poke their favorite gaming blog site to do a work up on Elemental as soon as possible. If any are unfamiliar with these guys.. http://www.keenandgraev.com/

136 Replies 73,214 Views