Sup guys! One major pet peeve of mine is the innacurate depiction of armour in many games. This is a relatively easy problem to fix. While complete realism is an impossible goal in an artifical setting there are steps that we can take to bridge the gap. My thread on weaponry mechanics shows how much detail can be added to weapons in a computer setting. In order to make full use of these mechanics you have to develop the other half of the system. If damage can be summed up as the effects of ap
Tamren
There is nothing that makes it IMpossible but the amount of programming you have to is immense. Its a bit easier if you do it in a building block sort of way. Rope + Large Sheet shaped object = tent/hammock/flag/cloak/banner etc. A rope could be anything from vines to woven hair. The sheet shaped object could be paper, bedsheets, a giant leaf, whatever is on hand. Stranded 2 is a good example of this kind of system, its a desert survival game that has you building tents and houses out of leav
[quote who="g00berhead" reply="11" id="1943866"]nice description! I hope the battles will feel like this in game. Playing GalCiv2 I reflect on games and the stories of how events turned out are quite exciting and interesting at least in my head they are![/quote] Imagination is what really draws us into games and the little details are the fuel. I mentioned that the engineers each have a coil of rope. Imagine what they could do with that. Rappel down a wall to escape a burn
Where does one go to register a domain anyway? Is there a central database of some sort?
Sorry about the lack of action but without all this info the rest of the battle is going to seem like a big pile of Deus Ex Machina. After reading how I described the unit interface when we were talking about the winter wolves you should have a good idea of how it looks and works. Instead of examining each new unit in detail I can skip to the most relevent points. -- The ice warriors were created by magic so they have an extra tab on the unit interface detailing the spel
I thought it was "let sleeping pegasi fly". Horses can sleep standing up, some birds can sleep while flying. Think about it [e digicons]*_*[/e]
I think elemental goes a long way towards solving that problem. Everything has a cost, you can colonize the world if you really want to but you will have little or no power to do anything else.
[quote who="Vitruvian_Squid" reply="6" id="1942178"]You've failed to consider the possibility that you can believe one thing and the devs can believe something different entirely. Even if you were always right, the devs may be wrong.[/quote] Ah, but what devs? The only developers reading this are the people from Stardock as far as I know. There is no game being developed here, I am both the developer and the co-player. When you walked into this thread you crossed the line between real
I highly recommend MoM to anyone out there. I use DosBox to run the game on windows xp and it works perfectly, sound and all.
Im sorry but I still don't quite understand what you are getting at. Keep trying thought, we'll land on it eventually. [quote who="Vitruvian_Squid" reply="3" id="1941380"]I am making the case that different players subscribe to different realities.[/quote] There are many flavours of reality but I prefer the one called "common sense". [quote who="Vitruvian_Squid" reply="3" id="1941380"]A better example might be longbows attacking heavy armor. Depending on who you ask, p
[quote who="GW Swicord" reply="9" id="1941294"]I'd love to see those too, and they're big enough that the only rigging problem for the rider would be what kinds of polearms might work well from the howdah.[/quote] Hmm thats true, not much else is going to be able to reach the ground. Then again I think you would have enough trouble as it was just staying in your seat without having to manipulate a long heavy weapon. I would probably just give the rider a crossbow, the mount is already
Swicord? Stuff it, the Rule of Cool has taken over. [e digicons]:dur:[/e] If you guys get bears and pegasi, I get my T'rex.
Whats up? Welcome to the convo. [quote who="Vitruvian_Squid" reply="20" id="1940682"]Let's say we take the situation of heavy horsemen fighting pikemen.[/quote] Depends on what horsemen, and what pikemen. Pikemen will generaly beat cavalry in a head on fight for the same reason we don't hammer upside down nails with our hands. Its just a stupid idea to run into a wall of sharp objects. Therefore the cavalry rarely even TRY and the pikemen win by default. The equipment carried
Those have been around for quite a while now. Ive played both many times on starcraft and WC3. User created content is where its at.
Welcome to my world! You have a scale embedded in your forehead. [e digicons]:grin:[/e]
Whats wrong with that? You could use it to your advantage by intercepting and stealing the enemy shipments to armies in the field.
[quote who="Ron Lugge" reply="21" id="1940519"]I dont' know what twisted laws you live under, but defending yourself -- or another -- from imminent harm (i. e. getting stabbed) pretty much negates any chance of it being called murder. Homicide, yes, but while all murders are homicides, not all homicides are murders.[/quote] Yes well, not all of us a defence attorneys, its just an example. Anyway maybe I should have explained better. In the example above the swordsman popping out
Awesome! [e digicons]:rofl:[/e]
[quote who="ImperialDane" reply="18" id="1940357"]Now that sounds weak actually, you are still sucking out the souls of some living creature and sending it into oblivion, not exactly a good thing, no matter the circumstances[/quote] Imagine if some guy was walking down the street with his wife. Suddenly a magic portal opens and a some guy with a sword pops out and tries to stab her. He pulls out a gun and shoots the swordsman in the face. By the word of law he is now guilty of murder.
How about sucking the souls out of the enemy to preserve the lives of your own soldiers and townsfolk? Only on paper can ethics be divided into black and white. If your enemy raises a titanic army of demons and undead in order to protect his people. Can he be truly labeled as evil if he only did so because you have been trying to kill him and his people by conjuring "good" things and sieging him with unicorns and angels?
The key with scaling though is that you don't have to let the amount of numbers overwhelm you. Bigger fights don't mean more numbers, just bigger numbers. All you need to do is pick out the most relevant and condense them together into more simple scores. These scores can then be used in your calculations. Each little bit of data in the background is still being updated and tracked, but the amount of calculations being done at any given moment is reduced. You saw a bit of this in action durin
Have you guys ever played DotA? Its basically two teams of heroes who fight against each other and against regular spawns of npc monsters. There is a variant where all the players are on the same team and they fight constant ways of monsters while defending thier base. The objective is for heroes to level up and push the enemy back until they can destroy the spawning buildings for those waves and attack the main boss. If there was a multiplayer version of this in elemental that would
I still prefer elementsofanotherage.com If you look closely and leave out the Os, you can also read it as "elements fan the rage" which I find hilarious. One key element of any game is the player. And this game it could be argued is the dawn to a new age of awesome.
Magic is just a tool. The user is who decides what to do with it, so only the user can be good or evil and that will affect what he does with his magic.
Ikes man, learn to cull your quotes! Critical survival skill in any forum. [e digicons]o_O[/e] Some good points there. No matter what we do, if it involves a computer game then it will invariably boil down to dice rolling in the background. Numbers pitted against other nmbers with and against dice which represents the random factor. The random factor is what drives the system, without it then your system would not be chaotic and thus, not interesting. Every fighter, no matter how ski