NathanLayton

NathanLayton

Joined Member # 3089441
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3 things 1)Agreed on the responsiveness and openness of the development process, it's really been something special reading developer thoughts and seeing so many tester ideas thrown around, responded to, and included in the game development. It's been incredibly refreshing to have such an open process and dialogue as well as illuminating. Thanks and kudos for all of this. 2)With resources having such an expanded role, and technology required to make use of many of

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I'd suggest any improvements of this type cost food to build rather then essence. Since food supply is a static amount rather then something gathered each turn, like essence but easier to raise. That way you sacrifice potential city population so it still requires some thought on where and when to build. It also makes sense, provisions for the fort/outpost etc.

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