[quote] DO NOT HOLD ANY [EVIDENCE], AS ALL THEORIES DO NOT EVER HAVE!!!![/quote] All theories have no evidence? You should lrn2science sometime.
LightofAbraxas
I agree with everything you've said here. I think that mana either needs a burn off percentage (a soft cap, in other words) and/or per turn casting limits like AoW. Your other ideas are very good, too. On a related note it may be possible to mod in casting points. I haven't messed around that much with the XML, but if you can attach different durations to different spell effects, there's no reason that it couldn't be modded up. You'd have to
The delegate from Mars strongly protests the lack of characters with 12 eyes.
I love the new combat mechanics. THANK YOU! Will these stats have an upper limit of 100, though? For example, what if I get a unit up to 100 defense? A unit with 100 accuracy wouldn't ever be able to hit it. Would a unit with 200 accuracy hit it 100% of the time?
I agree completely that the animations are waaay too fast. It almost makes you think that the designers don't really like tactical combat, assume you won't either, and want to 'help' you get through it as fast as possible.
100 bucks says the changelog is completely typed up and is just hidden at the moment.
I think it was mentioned at one point that armor was undergoing some significant balance-type changes in the next few beta iterations. I agree with the sentiments here, and I'm hopeful that it's going to be worked on in the near future.
I name my sovereign Thomas Bayes and sit around my city trying to infer how the AI has been programmed and imagine how much better the maps will look when we shift to 1-tile cities. In other words, I'm waiting for a couple more beta iterations to jump all the way in.
I agree completely. It just seems like very poor balancing to have initiative penalties for encumbrance and again for armor. Hopefully it's just a placeholder system until they can get the values balanced a bit.
You know, in the past month or so, my impression of this game has gone from 'anticipated fun diversion' to 'probable best in class'. Keep up the good work!
[quote]Give the player the option to capture Hero unit's. Taking enemy officers hostage and making them prisoners was a common strategy used in medieval warfare. This would give the player the diplomatic advantage or disadvantage if the tables were turned. Being able to barter the release of prisoner's would give this game another great dimension. Also, a big problem I always have is computer player's wantonly killing of their children and thus leaving my sovereign's offspring
I'm all for 1-tile cities, personally. As someone else said somewhere else, the map starts to look like Jersey in the late game with the multi-tile system in. I think that limiting the building area to one tile surrounding the hub might be a workable idea, but that limit does feel kind of arbitrary. And, as Sean insightfully pointed out, I think that this will lead people to raze buildings in the late-game to make room for the upper-tier ones. And that just doesn't feel righ
Yeah, I get this bug, too. Sometimes the dart doesn't travel towards the target, but flies off perpendicular to it.
Yeah, I was really excited to hear that cities were going to hub only. So, naturally, I'm not super excited to hear about this. But, you all are the professionals, I guess.
I don't use them, but mainly because my performance isn't all that great.
I'm happy to hear that things went well. I wish you all the best, of course. Especially with all the hard work (and money) being sunk into FE.
[quote who="Cauldyth" reply="29" id="3115041"] It feels more like New Jersey, where all the towns have grown together into sprawling suburbia.[/quote] That and the shrills.
To add my minimally constructive 2 cents: AWWWWW YEAAAAAAAH! I'm all for one-tile cities (obviously). Since, you know, multiple tiles didn't really do anything and they made the game world feel small. I'm sorry to admit this, but this as much as anything else has increased my expected enjoyment level of post-beta FE. Plus, since my system is borderline, I'm super happy that I may squeeze out a few extra fps in the mid to late game. Thank you!
Or possibly have some heroes from the Fallen races that will work only for the Kingdoms and vice versa.
Since you mention it, I'm not a big fan either. I'm probably the only one, but I actually liked the barren maps in WoM (we probably disagree there). Because as it is right now, the worlds just seem like a mish-mash of (pretty garish) colors (we probably agree here). If I were going to meme-ify the maps in FE, I'd probably go with: <img style="vertical-align: middle;" src="http://images2.fanpop.com/image/photos/10700000/Rainbow-Puke-random-10768860-30
[quote who="seanw3" reply="25" id="3108994"]I would laugh so hard if the reboot ends up looking like XCOM.[/quote] Which one? Because I'd actually be really happy if they went with turn & initiative based combat. Actually, that would probably be the deciding factor in me buying the game. Well, that and the 3e ruleset.
Seems like shovelware to me. Having said that, I'd probably buy it if they updated to 3rd edition, included everything from the original and expansion, and had plenty of new content.
Looks good! I must have missed in the FE-o-pedia entry that everyone in that universe is Usain Bolt, though. You may want to add that in. Or, you know, just slow down the animations a bit (especially the 'normal' speed).
Personally, I would kill for surcoats with faction symbols/colors.