[quote who="Primal_Savage" reply="617" id="3515668"] @Auggie12 Xtra = χD = XtraDeconstruct Quoting Auggie12, reply 614 The Drota legs seem to reappear if i do not do the overwrites. A_LHLIB_UnitStat_BG_vM "The purpose of th
Auggie12
[quote who="Primal_Savage" reply="576" id="3514456"] As I read your reply, I can't figure out if Xtra is installed in the ...\Mods\ folder or in the ...\Mods\XtraDeconstruct\ folder. It should be installed in: ...\Mods\XtraDeconstruct\ This should usually happens automatically if unzipped normally. The reason why this is important is because the files from Xtra are loaded after the files from CoS if installed in the ...\Mods\XtraDeconstruct\ folder. That be
[quote who="Primal_Savage" reply="574" id="3514447"] Hey Auggie12, If this is happening when you create a new Centaur Sovereign, then you need not forget to add the Centaur Base (Mount) on creation. Found in: Appearance > Equipment > Mount (Looks like a yellow warning sign (!)). If this is happening when you create a new Centaur Unit Design, then you need not forget to add the Cen
Hmm not sure if i installed this mod with the CoS mod incorrect but the centaurs that are in game seem to have the lower half of their body missing (the horse part...)
hi sorry if this has already been mentioned but would someone please tell me how should i use the optional files? I am trying to play this mod with CoS. I have read the readme and i can't seem to find the instructions to use the optional files!
Kinda a dumb question but where do i put the "patchwork" folder in the "Children of Storm Compatibility patch"?
[quote who="Heavenfall" reply="263" id="3380508"] Yeah, but there shouldn't be 2 if it's a clean install.[/quote] Thats right i think i might have accidentally cut and pasted one of the files incorrectly. Thanks!
[quote who="abob101" reply="18" id="3381063"] Quoting Auggie12, reply 17ahh reinstalling the correct version of Havok worked!!! thanks! Good one! How about a pic? Did you pretty much do it this way: https://forums.elementalgame.com/395707/page/2 ? Thanks. [/quote] Yes i did, the only differences is that i used the Havok (7.1 32 bit) version
[quote who="Heavenfall" reply="16" id="3380823"] You should be using 7.1 32-bit. Other versions will not work. You should be using format Packfile and platform Win32 MSVC. Other settings will not work. If you didn't do those things, re-do them.[/quote] ahh reinstalling the correct version of Havok worked!!! thanks!
I think i was using the 2011 version 32bit... not sure which version i should be using tbh... The options i chose are binary and packfile when i am doing "Run configuration" Here are the files https://dl.dropboxusercontent.com/u/5833852/Rifle.hkx https://dl.dropboxusercontent.com/u/5833852/Pistol.hkx (Don't think i sized t
[quote who="Heavenfall" reply="10" id="3380457"] Use the havok preview tool to compare your imported files versus the files used by the game.[/quote] I did and compared the W_Crossbow_01.hkb to the model... looks normal
[quote who="Heavenfall" reply="8" id="3380239"] hkx is hkb, just change the file ending. hkx, by the way, is havok format.[/quote] i just realized my xml file was using the hkx file instead of the hkb file. I renamed my hkx file to hkb, updated my xml and rerun the game... now the game just crashes when i choose my new weapon... lol still trying!
[quote who="LordTheRon" reply="55" id="3379916"]Thank you for the graet mod Dhuran. It really adds some extra flavour to LH and feels very nicely balanced. This is a permanent mod for me![/quote] Agreed!
Hi Heavenfall did you noticed your armouredboars having this issue (or did i installed the mod incorrectly)
[quote who="Heavenfall" reply="8" id="3380239"] hkx is hkb, just change the file ending. hkx, by the way, is havok format.[/quote] Hi Heavenfall I followed all the instructions and managed to obtain the hkx file and i have renamed the file to a hkb file. 1) Updated my xmls to use the new hkb and png files (png i saved from blender) 2) When i go into the game and select my new weapon i can see is blank... any suggestions on what i did
Found this thread as well... https://forums.elementalgame.com/395707/page/2 But it looks like it only exports to hkx file and not hkb... not sure if the game takes in hkx files
[quote who="tjashen" reply="2" id="3378049"] There is sorta kinda the Blender option... Blender is a free open source modeling program. Back in 2010 someone posted a detailed thread or two talking about how to export models from Blender via Havok to the hkb format. Unfortunately, there wasn't a way at the time for Blender to view hkb files directly, or any way to import them into Blender (to modify them). [/quote] Would you be able to poi
[quote who="BernieTime" reply="228" id="3376110"] Quoting Auggie12, reply 205Off topic: Btw has anyone noticed their new game maps not having metal? I started 2 new games so far and haven't seen any metal mines ! It's not just you, I've had a couple of games in a row with no Iron Mines in sight[/quote] Turning off rivermod fixes this
[quote who="Heavenfall" reply="239" id="3378895"] I'm back now, will upload new version today or tomorrow.[/quote] looking forward to this!
Thanks. Yeah i was thinking of using the crossbow graphic as well... How are textures connected to HKBs...is it juts a graphic overlay? For example: Gfx\HKB\Weapons\W_Crossbow_01.hkb <Texture_
Is there a way to make a trait that would decrease all unit count by 1? (So the first units will only have 2 soliders etc?)
Hi all I am currently trying to create some new items like guns etc but am not sure how to go about doing it... Can someone tell me how can i start this process? (Or point me to a tutorial of sorts?) Thanks in advanced
I can see there seem to be a few settings that control sounds 1) AttackSFX in the GameItemType xml 2) SpellCastSoundFX in SpellDef 3) HitSoundFX in SpellDef 4) Miss SoundFX in SpellDef Anyone knows whats the difference between them?
[quote who="Jernau11" reply="73" id="3343638"] Sorry to gravedig this on you Kael, but is there any chance of getting a similar xml editor for Legendary Heroes?[/quote] Yep any chance?
Is there a icon creator somewhere? I been trying to making some decent icons for some new abilities but i can't seem to get them to be loaded in the game The dimensions i used are 64 * 64 pixels png file format. Is there any other requirements i need to fulfill before the game picks it up? Does the picture need to be round?