I give up on worthwhile discussion. I'm out.
Tharios
[quote who="Lucky Jack" reply="74" id="3435913"]What about a contest where the designs were sent to some judging location, such as StarDock, where the designs were judged and awards of some kind were dispensed?[/quote] [quote who="SF1 Raptor" reply="75" id="3435969"]That seems like a good idea.[/quote] In what way can that be at all construed as being an appropriate measure of a vessel's design-based performance? That kind of format, in fact, misses the mark entirely
[quote who="Lucky Jack" reply="71" id="3435455"]While I think this could be fun, I hope you realize that any such contest would have to be very arbitrary and could be quite contentious. Rules would have to be established, with many differing opinions as to the validity of this rule or that one. Maybe there would have to be several categories within which you could compete, such as the most aesthetic, the most colorful, the most powerful, the fastest, etc. again with many differing opinions ab
[quote who="SF1 Raptor" reply="68" id="3435300"]That would be good.[/quote] Are you referring to the idea of rewarding good item/unit design in games, or to the fact that I've chosen not to derail the topic?
[quote who="SF1 Raptor" reply="66" id="3435056"] Quoting SF1 Raptor, reply 65 What?Would it be possible to turn the shields onto a false lift body,i.e. create a wing from the shielding of the starship.And I know that everything has to be centered,I'm just saying that for only space faring craft it's not as important.I will say you may need to work on your attitude,referring to this\/. Quoting Tharios, reply 64 I'd prefer also to see a "power
It might be more feasible to instead say that player empires can build rings, but not spheres. But, there's a cloaked sphere built by the precursors that can only be found when the appropriate tech is unlocked, and then you have to fight your way in (super hard) past automated defenses. Once someone sends a fleet to it though, it becomes visible to everyone. So players will usually want to be the first to detect it, but sending a fleet that may not win the fight could be
[quote who="SF1 Raptor" reply="63" id="3434511"]You know in space there's no air in space,right?It make sense that you wouldn't have to make an arodinamic starship.As long as the ship is mass symmetric,or has the thrusters placed in the right spots,the ship will perform just fine.The Millennium Falcon is a good example.I also have an asimmetric design called the SF-1 Raptor,but planed ahead by having the heaviest systems placed on the left side,and its wing on the right.[/quote]A
I sincerely wish that the physical layout of the ship and relative positioning of parts actually affected performance. Oddball ships that wouldn't be at all combat-worthy have always bugged me. EVE is perhaps more guilty of it than almost any other space game in history, though. C'est la vie. The only thing I'd suggest is to essentially incorporate the GCIII equivalent of Kryo's Hull System Mod as an integral part of the ship designer in game.  
[quote who="Timmaigh" reply="42" id="3433579"]I certainly look forward toward Homeworld remastered, but you know, its gonna be like buying Blu-ray disk of a movie, you have already seen before as DivX. The quality is gonna be way higher, but its still gonna be the same thing, i dont think there is going to be anything surprising. I wish it felt again like it did back in 2000...but its just not going to happen. Its a nice memory from the past and its going to stay that way - and no remastered
All this...and not one person hoping the Homeworld remasters work out well? What's wrong with you people (I might forgive those who aren't thrilled for HW2 to come back...but the first Homeworld was top shelf in its time). In any case, I'm really only looking forward to... Space Engineers Galactic Civilizations III the remasters of the Homeworld games EVE: Valkyrie and Kerbal Space Program. Though, this W
Cross-hull templates. = = = = = Have you put tons of hours into a design that you'd like to use again as the foundation for another ship type...but that ship will use a different hull size? Well you're totally out of luck. You just can't do it, period. Or can you... = = = = = Yes you can! Now, with this new handy-dandy added feature (patent pending) of the Shipyard, you can save all the configuration of those cosmetic parts
[quote who="Rudy_102" reply="17" id="3432869"]Club mine... So... ambiguous. Especially for our mine disappretiation club. As for resource depletion, I wonder for how long you suggest us to exploit resource deposit before depletion, weeks, months, years, decades? At single session scale, resources depletion seems to be very distant event. There were games with finite amount of resources and I'm not sure they are better. Dark colony has finite amount of Pet
[quote who="admiralWillyWilber" reply="15" id="3432845"] I have to say it would be harder to make a universe than a dyson sphere. So the Iconians don't have those kind of replicators. Then it can be an option for a tech tree, You could use some of the energy from a star to make the dyson sphere. I think it would be more feasible to make a big ball of frozen nitrogen, and blast it from every direction with a laser to make a small star. Then build a Dyson sphere. I do agree this would
Most rings/spheres are depicted as having shells that are far far thicker than the diameter of most stars. That is what makes them so resource intensive. Such a structure with a shell only a few hundred meters thick, would require far less. Between super-materials that outperform even graphene and carbon nanotubes, and field systems capable of reducing and properly distributing changes in load stresses, the shells of such structures can be radically lessened. Since onl
[quote who="ElanaAhova" reply="4" id="3432554"] I think the idea of mega structures is one that has merit. i don't think, however, that dyson spheres and rings are appropriate for the scale of a galciv game. They seem to me to be end of game, jump to next level of existence type features. I do think that extremely large scale structures could have a positive effect of GalCiv3. The structures, also, don't have to be physical structures. They could be
The dial seems better...the sliders worked well enough, but were annoying. So long as it's still possible to adjust planets individually when necessary, this doesn't matter much to me either way. Additionally, I'm hopeful some form of conditional Planetary Governor system remains in place to do this for me later on in the game. - Setting up a selection of specialized conditional development plans for colonies can = fun. - Being required to do this entir
[quote who="ergie272" reply="2" id="3432157"] Space Empires IV and V had them. Dont know of other games or the previous titles of the Space Empires franchise, as I only played those[/quote] Indeed. Though, it's not so much that they weren't implemented well, it's that the method they chose wasn't executed well. They had an alright idea that probably would've been good if done right, but balance and coding issues kind of ruined it. Tha
[quote who="Heavenfall" reply="1" id="3404371"]Awwwww yeeeeeeeeeeeeeeeeeeeeeeeeeeeees. Alien ships y u no shoot back?[/quote]I would imagine they were too busy soiling themselves and being catatonic at the sight of an enormous alien fleet of some pretty enormous ships come from literally nowhere in the midst of your own force, and then begin to lazily carve your ships to bits as if they had no defenses at all. The Drengin are nothing but bullies, and so they react as bullies
Ok...last post for me. Because I can't handle this kind of thing anymore. So...let me see if I've got this right. You all seem to think that the natural laws of the universe are somehow different, not clear on the other side of the universe where there's at least an incalculably small chance it could be true, but right here in our own galaxy, where the idea is so absurd that it would inherently end the concept of an internally coherent galaxy such as we live
[quote who="Tridus" reply="113" id="3431531"] Physical media is just as bad, if not worse. Every once in a while at work we find some old stuff in storage on floppies, and it's a miracle when we find the correct type of floppy drive and the disk still works. (Or the hilarious stuff on old tape reels where the younger employees have no idea what it even is.) Old burned CDs that are decaying now also give folks at the archives fits.[/quote] Could b
[quote who="Tridus" reply="30" id="3431530"] Quoting UnleashedElf, reply 28 The Drengin need some redeemable qualities. I think that they're well, too stereotypical evil so to speak. In a fantasy or scifi game, it is perfectly okay with a myriad of races to have one that is pure evil. I mean, to the Drengin they're not being "evil". They have people to feed and an empire to protect, and slave labour is an effective method. So long as they're
[quote who="UnleashedElf" reply="28" id="3431510"] The Drengin need some redeemable qualities. I think that they're well, too stereotypical evil so to speak.[/quote] Yeah, they are. But, it's ok to leave them that way. It lets me play more of an anti-hero since I prefer being "evil" but not stupid bond-villian evil. I'm a pragmatist. Creatures like the Drengin are insulting, and I enjoy wiping them out. They remind me of a certain politi
[quote who="satoru1" reply="111" id="3431481"] Quoting Tharios, reply 103 Love the digital media all you want. It's gonna get wiped out...20 years, tops. http://jordanmechner.com/blog/2012/04/source/ Physical Media has larger problems than you imagine[/quote] Physical media isn't really going to be any better when the time comes, admittedly, but I can't very well come on here and say, "get used to only having books and live mus
[quote who="Lucky Jack" reply="116" id="3431101"]I think that depends on your point of view. Aren't there races that are killed in campaigns in GC1 and are still available in the sandbox on GC2?[/quote] As Gaunathor pointed out, there isn't a precedent for it. And even if there were, it would merely mean they'd committed that mistake of game design before, but would still not validate it. Bad design is bad design. There's no "point-of-view" about it
On the topic of Terror Stars being in or out of GCIII...they kind of have to be. Only one of the Precursors knew how to build them originally, and the Thalans destroyed the thing, and all of the data on how to build one. Sure...maybe they kept some plans for themselves, but I doubt it. It didn't even suggest that was a possibility, and everything about the Thalans so far suggests they're the type to want NO one to have it, not even themselves. So if Terror Star