[quote quoting="post"] I Just see research trees as a crutch that really isn't needed. [/quote] This sounds to me like a very good thing to contemplate. For example, entity X says that the in game achievement meta-game is a requirement for a "good" game, hence all games now have achievements (I even saw the achievement tab in the ctrl-tab console interface in FE). I personally love the accomplishment of researching things because I'm an accompli
jeremyosborne
[quote who="taltamir" reply="10" id="3069880"] Cost to build: 200 hammers (or whatever they call it in elemental) 10 metal Effects: -1 Gildar / Season +1 Materials [/quote] This I like a lot. Now all they have to do is let us at the source code and we'll make it better :)
[quote who="taltamir" reply="1" id="3069823"]Eh, I think cities should provide 10x the build rate and 2x the gold. [/quote] Or at least a flat rate. In later games, positive resource flow doesn't tend to be a problem. But in 0.77 I'm having a heck of a time getting going. We need something like a stimulus package.
[quote who="taltamir" reply="23" id="3069739"] Also, you guys need an FTP for this. any other method of sending it over is ridiculous. I also have 32 such files already (and each one is 3MB or so)... Heck just give us a proper crash report tool that, if elemental crashes, automatically prompts us to state what happened and then sends that particular zip over to you with the report and deletes it from our PC.[/quote] This would be really nice. I happen to have drop
[quote who="taltamir" reply="6" id="3069723"]First, all of the things are perfectly clear... well to me at least you somehow managed to get confused. Provides: -1 Gildar / Season +1 Materials[/quote] I'm splitting the metaphorical semantic hair here, and yes, I agree with you, I can wrap my brain around it, but saying that, "I provide you -1 gildar" is weird. Really you _provide_ me a negative gildar? No you don't, you _take_ a gildar from me.<
[quote who="Fistalis" reply="3" id="3069465"]I stopped reading after you suggested 3rd edition was was worth playing, more or less better than 2nd edition. No way I could take your comments seriously after that. [/quote] I know my article is so tl;dr, and I risk derailing the point of the thread even more by posting this, but this made me laugh so hard this morning. Thanks for the added humor.
Addition to this suggestion: For spells that can't be cast more than once on a unit/champion, please don't include them as a target. Imbue spell, I'm looking at you. (Granted, I haven't really played 0.77 yet, maybe this is fixed there.)
Since this is a strategy game with RPG components, I'd also like Flanking bonuses added during tactical combat. Flanking is a major deal in combat, and at the higher tactical/strategic level, flanking (and stuff like psychology) would go a long way to spicing up the army, non champion side of combat. While a champion might be able to best loads of single groups, I think it only fair that if I'm able to surround a tough champion with the equivalent of 8 squads of blood thirsty
[quote who="BeardyDan" reply="2" id="3069248"]One thing to add; we need to see ALL the units stats, things like Dodge & Initiative are vital yet missing on the shop, trade & Level up screens.[/quote] I'm going to add to what you just added, because I really, really want this added to the game, too. Please, pretty please, with sugar on top. Brad, this tails in with your post about preventing "a carpal tunnel clickfest hell", or however you worded it in your
[quote quoting="post"] Not very encouraging..... As the title says,game crashed,and all the saves no longer work.Trying to load a save results in a crash at about the same load point every time. [/quote] tkobo, did you send in your bug report as suggested in the forum posts? (Sorry, I'm new to this bulletin board. Not sure how to link the post of where to submit crashes). It's a beta after all, expect crashes, bu
I like what is currently the detail screen, which is also part of the view shown when I click on a champion's EQUIP button. However, because of the fact that I can't cycle between heroes on the detail screen, and I'm way less interested in equipping a single unit than I am in moving items around between characters, I would make the following suggestions. Comments are in the image. <img src="http://dl.dropbox.com/u/34641775/CombineEquipTradeSellButton
[quote who="Creslin321" reply="4" id="3068011"] Quoting mqpiffle, reply 2Outposts are a terrific idea that could stand to be improved upon. I would definitely like the option to build some permanent defensive structures at an outpost. Like have a standing militia for an outpost just like a city...it would have to cost gildar per turn though I would think.[/quote] I would love to see outposts be upgradable and have their own build paths. I think there w
A bit of an exaggeration, but during the last beta game that I played for the sole purpose of not just enjoying myself but making suggestions to the game, I think a warning or something about how rare food can be in a world deserves a bright red warning sign in the tutorial. The particular world where the image below comes from I built a lot of Pioneers but ended up turning them all into outposts. I was even beginning to think there was a bug in the game because I couldn't find any food s
Oh yeah, I forgot another one I see often. -0 In various displays, -0 crops up. I know it's a rounding error, but if floating point values are important, and they seem to be, I'd prefer to see in most instances a tenths digit displayed vs. seeing a -0.
Version: 0.76 (the version that I have played the most recently and took a bunch of notes against) PREAMBLE: I consider this really low priority against other bugs, the care and work that it must take to build a great AI, and the amount of number crunching you all must have to do to tackle the deadly balance of the game to appease the masses. However, given that FE is such an aesthetically pleasing game and I can tell a lot of work has _also_ gone into the beautiful artwork and animat
Master of Magic, and I believe Age of Wonders 1 and 2 and Shadow Magic, all had not just mana pools but a limit on the amount of mana you could use per turn. Master of Magic had certain heroes provide boosts to the amount of mana expendable per turn in two different ways. I usually say I like how MoM did stuff, but here I'm not so sure. I think it might end up being a balancing nightmare, but I personally enjoy being able to expend large amounts of mana each and every turn. It act
[quote who="Alstein" reply="1" id="3069039"]This is a known AI issue, and supposedly an auto-resolve, use no mana option is going to be added to solve this. [/quote] This will make me really happy!
Version: 0.76 (yes, there's a trend in my posts, I wanted to beat 0.76 into the ground before upgrading to 0.77) Noticed a very minor UI bug: The Tactician 2 icon seems to be the Tactician 3 icon. Whoever did the icons, you did a great job. I like them, they fit the game well.
Version: 0.76 This is pretty minor, but Pioneers, and Pioneer type units, should be excluded from combat stacks. Perhaps they should also be treated like caravans, where they are special and I don't have to switch the size of their units every time I get a squad size upgrade, but that's a different matter. This happened after I decided to pick a fight with the more powerful Porcupine (sorry, I always forget her name and call her that epithet under my breath). Perhaps t
Version: 0.76 (maybe this was fixed in 0.77) Conditions: Tactical Battle. Sovereign casting Summon Ice Elemental (multi-turn spell). Bad guy (Air elemental I think) cast Titan's Breath and knocked down my sovereign mid cast. The casting resolution logic seemed to happen prior to resolving whether my sovereign could get up. Sovereign stayed in prone position. Could not cast spell (see the message in the image)...
Version: 0.76 (this may have been fixed in 0.77, but I'm posting anyway) EDIT: The city was called Deorcnysse, not sure if that is a random name or not. It was the wildlands with lots of darklings and spiders (not sure if that is completely random or not, either. Haven't played enough to be able to tell). As a good race, I took over a wildlands city. It was fun having darklings for a bit, although the city sure didn't grow very fast. <img src="http://dl.dro
Version of Game: 0.76 (so this might have been fixed in 0.77). I don't know if writing the quest conditions are spoilers, but for the sake of bug reporting, I'll just assume it doesn't matter. I have a hunch that perhaps there was a problem placing the Dragon part of the quest onto the map due to collision problems (although I might be wrong). Description of conditions in the game I got the Cloak of Stars quest deep in the middle of my territory and
Hear hear! The key to my fun with FE -- and my odd rig is suffering from crashes quite a bit -- is that it is just that: fun! I love the birds flying over the battlefield. I love that you left the cloth map in and the wargame-like die-cast view of the armies when you zoom out. I love that a spell like Haste is often more useful than just shooting fireballs out of my eyes and lightning out of my arse. One of my favorite games of all time is the oft mentioned Master of Magic. I
One more idea: In master of orion 2, champions had specialties. Some were good for combat, others were good for planet management. Could one of the decisions be where to place the champion? I haven't read much about the FE champions, but if it's not too late, I think non combat champions would be quite cool. Not that they _couldn't_ enter combat, but that their specialties were in the civil world, not the martial world.
Ideas 1) In line with game difficulty, have the innate "immortality" of champions be toggleable during game setup. Some games can have the currently proposed "immortal" champions, and some games happen where champions are totally mortal and death is death. 1a) Can the immortality be researched? 1b) Can the injuries be a little more severe but treatable? Perhaps forcing the player to decide should they take their champion turned damage goods and place them in the betty