Thanks I have made a folder named soasealliancemodels, I have uploaded a scene.
Nomada_Firefox
Today I go to kill myself, I do not know because it happens but I can not upload nothing to the skydrive section. But I could re-scale at least one model thanks to your help. The unique problem is when I freeze the Texture_Support return to the 1.0 scale.
When I apply the freeze, it appears that the map linked to the tangent change of size as if I had lost previous changes. It is strange.
Thanks. I have another crazy problem, I have changed the scale from all the models with softimage but when I convert them to mesh and I load them into the game, nothing has changed with many of them. What could I make bad? the xsi export does not look bad but the mesh file increased the scale from the model.
I´m very confusse, I do not understand because it gives error with dev.exe. It is the code for AbilityDarkCombatFleet.entity TXT entityType "Ability" buffInstantActionType "SpawnShipsAtPlanet" instantActionTriggerType "OnDelay" delayTime 0.000000 spawnShipsLevelCount 1 spawnShips minFleetPoints 126.000000 maxFleetPoints 126.000000 requiredShipCount 6 requiredShip type "CAPITALSHIP_PHASERelentless"<br
Other question, if I scale the model into softimage, only must I not add the new scale to the tangent, no? I do not trust too much into the resize tool.
This is an actual error. Sins files are not like XML (I think EaW had that). You can't just put which lines you want, if you skip a line, even if it is just to leave it blank, you can screw up the entire file parser. In this cased, it is expecting the line "requiredShip" at line 22, but it is finding "randomShipCount 0" instead. How can I fix it? I have not python but if it was a problem from the convert............I suppose that
Goafan77, if it is as you tell, why has it given me these errors? Assert @ C:\Projects\P4\SinsRebellion\main\CodeSource\Engine/Core/Settings.cpp(693) !attemptToReadLegacySettings || (attemptToReadLegacySettings && versionNumberFromFile >= ConvertToReleaseSpecificVersionNumber(184)) Text FileArchive missing Label. File: C:\Documents and Settings\xc\Mis documentos\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.1 Dev\Al
Interesting, I have seen how dev runs and clearly it can not be trusted at 100% because probably it compares the original lines with the new lines (position of lines) and it gives errors when a different line is at a different position. About the re-scale............I recieved a run time error and I´m not sure about if I go to use it. There is a chance that I ignore the scale realism with planets, at the end, there is one thing very true, the planets can not be conquest, t
Just curious, how can you test the amount of errors with dev.exe? is there any guide? About the re-scale I´m not sure if I like it, first it needs a lot of work, not only on models, the particles must be made with the new scale, second I do not know if it is a zoom problem or what but nothing look equal of great than before. Third the re-scale clearly affects to the game speed because units movement is faster and specially the proyectiles. all these things go faster.
I have the steam version from rebellion and it works very well with mods. In fact probably the unique difference is the auto update and nothing more. PDS: I have not idea about if there is other version. At least my soase trinity was not from steam.
Perhaps I did not told you it myfist0 but I have intentions from upload them by packs or at least many at one week but not when I convert them. I have a long list of priorities but always I finish all them.
GoaFan77, thanks by tell me about the scale, I thought it by myself but without read your opinion I had ignored it my own opinion, now the titan shipyard and the titan look as they must look. Now I must update for this scale most of the particles but it will not be a big problem. The unique problem goes to be the models uploaded to soase skydrive, I will add t
Thanks to the gods and the creator of this tool, I do not want remake again 160 mesh.......of course few moments ago I tested it. Very useful. I will use a scale similar to warlords, it will be 0.2 from the scale of the units that you can see on screenshots.
What do you know about this tool https://forums.sinsofasolarempire.com/326876/page/2/#replies ? is there any problem if I use it? it can be my best chance from change the scale from the models made by the moment. Actually, EJ never made a Tector. In SoGE, the Tector originally used the ISD-II's model as a stand-in. Yes it is the reas
There is a chance from reduce the scale, at least it would not be a lot of work if I make it now. You could spawn an addition 12 or 15 from abilities on the shipyard structures, but that is not an ideal way of doing things. Yes but you can add them on other buildings. But the amount of models is not too big with my idea. Many of them will be spawned from complete fleets. By example there will be a fleet with the Predator, Warhammer and Dominance, o
I forgot show you a few things, they useful probably for you. Perhaps you did not see this assault frigate. The mod strike cruiser, a design from the old game xvst balance of power, the strike cruiser is from DTM. And t
I have thought about the scale problem but.......I have used the scale from the original soase models, if I reduce it more....a corellian corvette would be......nothing. I prefer ignore it, if it was very bad, perhaps I can make bigger the planets. The Rebel Alliance Starbase without any upgrades, it is a design from the old xwing alliance game, you could see it at some missions. I made by myself most of the stations from xwa and I have many more made by other people. The name f
Plz modders, just do an exe file for modding A exe does not go to make the installation easier to many people, specially at soase where the installation of mods is by default very easy. Trust me, I have been modding for more of 12 years and a exe gives more problem, nobody play with the same computer, there are many configurations and at this case the language from your operating system would gave problems because it changes the name from the
I have added a few new units more, probably you find them curious.;) The Knighthammer. This is a mini deathstar, the Imperial starbase. At my FOC mod, the lusankya shields with the rebel flag were different, here I do not know h
At the end, I have added more titans with abilities, for some of them I have added a very long colddown time, I would like know i
About the stations, with exception from the SluisVan station made by Flavid many time ago for the game Xwing Alliance, all the others are models from me, some of them following old designs from XWA. The next days you will see some more.;)
Yes, I knew but I forgot tell you that at the end, a new coruscant with my textures can not be made probably with a original planet, the uv need be expanded a lot. Thanks by the tip about textures.
Here I have a few more screenshots from new units and structures. Lately I have been working more at the Rebel Alliance side. About other small things, I have added new particle explosions (with 18 new explosion textures) and I have been testing a coruscant planet, unfortunately I do not see how make it with a soase planet model, it uses a very strange uv and it was made for textures made for specially for it. The unique way would be use a planet model from my EAW mod, the unique bad thing ar
It is strange because I do not see any explanation for how the damage has been increased. I will test it with the older shields and I will see what happen.