Nomada_Firefox

Nomada_Firefox

Joined Last seen Member # 3069816
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[quote who="Lavo_2" reply="230" id="3309209"]I would suggest, rather than using 3DS Max or Softimage to resize ships, that you use the previously linked mesh resizing tool, Nomada. Your problem might be from how those programs resize meshes.[/quote] This was the problem very probably. I used at first place for most of the models with exception from the models with more of one mesh the resize tool. This is the reason because I want make all them manually. At this moment I have

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[quote who="Lavo_2" reply="226" id="3309034"] Quoting Nomada_Firefox, reply 226If the game crashs after the 2gb limit......obviously it is a problem from the game and not me. The 2GB limit is imposed by the Windows OS, not the game.[/quote] I find it a beautiful way of explain a limitation or problem from the game. [e digicons]:-"[/e] Do not be alarmed, this time there are more possibilities from to be it a problem made by myself.

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If the game crashs after the 2gb limit......obviously it is a problem from the game and not me. I do not exclude my faults from this problem. I have been modding the game for no more of 6 weeks. But at a last try, I go to import again all the 166 models made by the moment to softimage with a new scale, only I will use the previous hardpoints, it is faster than to make everything. Perhaps at a few days I have another answer.

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Well, I have finished a complete map (the smallest) without any problems with the normal scale. My plans now are continue with this scale even if the planets are too small, for me it is better than thousands of run time errors. Perhaps in the future, me or other man can reduce the scale.

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I have good and bad news. If I´m breaking the limit and this happens with the reduction of scale, the reduction of scale would use more ram. But I have been playing with my first scale added (the same than most of the original models) and I have not seen a single run time error by the moment, when I finish a small map, I will tell you, About my computer, I have a old Intel Q6600 overclocked to 3ghz with 3.25gb of ram running at windows xp 32bits sp3 with a Gigabyte N

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But at this moment I´m not sure how sense have the opinion from anything made into the mod because dev does not give more errors and I have seen the run time error at thousands of different situations. I go to win to all you at times launching per day a game..... [e digicons]:grin:[/e] At this moment only I remember when I saw the error the first time when I reduced the scale from units. Tomorrow I will test again with the old scale and if it does not give me err

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Hi guys, what do you think about this? When you get the Visual C++ runtime crash it doesnt save any dumps at all Because these are the type of problems that I have seen lately and I´m starting to think that if it is true....the past days have been a piece of shit. [e digicons]X([/e]

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Yes I was thinking at the hangar bay but I wanted be more sure before to make the experiment. For the Empire starbase I use this. This is not a death star, it is a mini death star. About other units, I have been thinking about the world devastator, I have seen one ability for take resources from a planet with a tractor beam. It would be good for it.

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Thanks by the tip, many times I forger that most of the soase files are text. About the 4 ability, for me it is more a solution than a problem, I was thinking about no more of 3 abilities at capital ships. When I added 4, it as at a tyrant missile cruiser and it was more for test a few features, I want use it as a missile cruiser with interdictor capabilities. About other features, I was thinking about the Death Star, I want add it as the normal Galactic Empire Titan, it

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If I have not understood you badly, the ability:4 "" can not be added. Interesting. I wait fix everything and enjoy again the game because these problems were a little dramatic. [e digicons]8O[/e] But at least after fix most of all the new small scale is looking better than when I started it one week ago. Only I must reduce a lot of particles but it is not a big problem, it is only a work with the particle editor and the windows calculator.

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Good news, at leas by the moment, I fixed almost all the problems. Only now I´m curious about one error. Assert @ C:\Projects\P4\SinsRebellion\main\CodeSource\GS/Player/PlayerOrbitBodyInfo.cpp(187) squad != 0 I was thinking if it was by set the number from squads to 0. Other curious problem was this. Slot ACTION_CAPITALSHIP_OPENMANAGEINTERNALS can't be setup over ACTION_CAPITALSHIP_ABILITY_4. </b

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Well it appears that I ignored freeze the models and I need freeze them, I have seen how it fixs some problems as the maxDiffuseMipLevel error. Other small problems happens with some mesh, the -- nooptimize option fixs it. I did not freeze at a first moment because I saw strange things and I was not familiarized with the program. I thought that freeze was more as a save memory option. Now I can see how wrong I was. All the other are code problems and I

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Thanks, it works. I can live with the nooptimize. Now the last error. Text FileArchive missing Label. File: C:\Documents and Settings\xc\Mis documentos\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.1 Dev\Allianceprueba\GameInfo\AbilityBuild_Titan_SSDKnighthammer.entity Label: minExperienceLevelRequired Line Number:21 Line Contents:aiUseTime "Anytime" This is the full code. <blockquote

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I have found these errors at two models when I converted them to mesh, do you know how it can be fixed? I did not see them because I used a bat file for convert them. [e digicons]-_-[/e] Dominator cruiser "failed vertex checksum" Super Star Destroyer "error *** found duplicated vertex at [0.0 , 5.8 , -1005.5] Dev.exe gives me this error with the SSD. Failed to Clean Mesh: C:\Documents and Settings\xc\Mis documentos\My Games\Ironclad Games\Sins of a

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Thanks to all by the answers. Now that I discovered what was probably the problem and I have not seen more crashes. I have continue adding new units. This is the Secutor Star Destroyer, a design from Fractalsponge. This is one of the models which I´m not sure if I can share with you, I must ask first to the creator. It will be part from a fleet with the Assertor, Bellator, Secutor, Vigil corvette and Custom corvette. <img src="http://firefoxccmods.com/cpg/albums/userpics

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Why the texture_support dissapears after freezing? this is the reason because I do not freeze too much. About two meshes in a same model, I thought at it as a possible problem. But......I did not see difference between use softimage for reduce the scale and the resize tool, at the end both must make some similar because if you import the mesh to other format, you discover the model at the original size. This is something that it can not happen if I reduce the models at 3dmax and

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Sorry but it is a lot more secure compress a file than upload it without compress where it can be hacked. Other point, I do not go to upload dds files without compress, it takes a lot more of time.......and they can be corrupted. These are the reasons because I always pack everything.

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I have made again 14 models which they were involved at the battles from the crash and I have been playing for many time without problems, I go to send you a link myfist0 with the old scenes and you will be able check them if you want. I´m uploading them now to my personal skydrive.

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Well, the problem here for me can be other thing because with the resize tool and scaling the models at softimage, I received run time errors. Now I go to try re-making the models from the begining with this new scale, they are over 81 new models but I do not see any way and I could convert them the first time at 1 month. Probably even now I make them better. Of course I go to try with a few reduced first.

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Because I have used the same scale for all the models, I was re-scaling them to 0.2. But I start to believe that at my computer it does not go to run because I reduce a few models and when I use them, the game gives me run time errors, always it happens when I change the zoom over units, or I have made some bad or my computer can not accept this scale. Perhaps I must use a bigger scale. At the end, if I use a bigger scale, I will change all the models with the resize tool because I do not see

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