Not really sure strong Champions are an issue, unless you are going to serious early lvl units that can rival them. I also thought Champions were the thing the game hinges on. Was I mistaken? Shouldn't they feel a bit overpowered? As Blizzard says (paraphrasing) "we want the player to feel overpowered, 'broken' even, but keep the game itself to be balanced". I understand it's a very fine line, but a good game always creates that illusion. This was one reason
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