Crickets

Crickets

Joined Member # 3063883
0 Posts 4 Replies 86 Reputation

It should be all that difficult nor should it take to much time. Its simply a short and fast race to find a good starting location and get your operation going before the opponent. If you are quick enough, you can end up having a nice little head start.

1 Replies 3,304 Views

To get info on a tile you have to "hover over" it for a moment with the mouse cursor. 1.) Why in the world can I not get this same info by clicking on the tile, and not be forced into a delay? It's an odd approach when the rest of the game is immediately responsive. 2.) Also when placing a building it would be helpful if the other matching buildings became highlighted for even quicker placement optimization.

0 Replies 2,022 Views

Have to agree with someone else's post on the ability to garrison a unit on an enemy's resource to deny them from gaining from it. Additionally it might be fun, that when you move your army in to hold an enemies gold mine (or what have you) that while you do so, you pick up those resources. Kind of the idea that your army moves in, and starts forcing the laborers to work for them, and has the plunder sent home. I think this would be a lot of fun in multi-player, you notice that player A

118 Replies 214,910 Views

First off. I want to play the tactical combat before I form a solid opinion on random vs. pre-made. That said, I do like the concept of having both. If you had a forest that was just a generic forest, maps would be random. However, on the same map you might have a forest with a specific name, and combat in those tiles would have pre-made maps, still numerous different ones though, so you couldn't be completely sure what to expect. As someone mentioned for battle length,

469 Replies 1,485,627 Views

Jesus. This thread continues to piss me off. People like "Inflames" continue to push the issue into a negative community concept. I have my eye on a few other up coming games at the moment so personaly, if this game lives or dies, I wont be to heartbroken. That being said. I do really like this game, and hope its community thrives. First I'll break down the comment from "Inflames". [quote who="Inflames" reply="2" id="2295271"] If you want to

165 Replies 272,429 Views

However, while I cant say if these types of cacti (are native or not, I sure have seen lots of them growing WILD in all three of those states you mentioned [them not growing in]...well maybe not nevada, but in Texas and New Mexico you can find them often, also loads of them in Arizona. Spend a lot of my time in helicopters cruising over random states in the west, those cacti always grab my attention.

57 Replies 56,901 Views

I read a couple of responses to this that went along the lines of "that will never happen because of..."anonymity" or its a place to "bitch and complain", etc. You're missing the point, in my opinion. Many online gaming communities are very hospitable despite complete anonymity, etc. I think the problem lies in the fact that Demigod, on its face value is an easy game to get into, and so you will find many more younger players than you would in, say, the sins forums. I'm not sa

142 Replies 389,494 Views

Steam...Impulse...hell burn them all. Gimme the old days where you could fire up gamespy (before it sold out) and play whatever. I hate this new trend, and no matter what valve/stardock/ea/etc says, its marketing bs. They should build there games without the need for this extra fluff. Let third party, open source freeware own the match making market, we (as a community) will create the best software that most represents what we want to see... ps. im a little tuned

28 Replies 8,038 Views

[quote who="Marceloide" reply="1" id="2146754"]i dont think so, cuz each map is made in 3dmax [/quote] ummm so? Still be nice if they let consumers design maps. I imagine we would see some stunning custom maps from the community.

18 Replies 9,961 Views