Have to agree with someone else's post on the ability to garrison a unit on an enemy's resource to deny them from gaining from it. Additionally it might be fun, that when you move your army in to hold an enemies gold mine (or what have you) that while you do so, you pick up those resources. Kind of the idea that your army moves in, and starts forcing the laborers to work for them, and has the plunder sent home. I think this would be a lot of fun in multi-player, you notice that player A
Crickets
First off. I want to play the tactical combat before I form a solid opinion on random vs. pre-made. That said, I do like the concept of having both. If you had a forest that was just a generic forest, maps would be random. However, on the same map you might have a forest with a specific name, and combat in those tiles would have pre-made maps, still numerous different ones though, so you couldn't be completely sure what to expect. As someone mentioned for battle length,
However, while I cant say if these types of cacti (are native or not, I sure have seen lots of them growing WILD in all three of those states you mentioned [them not growing in]...well maybe not nevada, but in Texas and New Mexico you can find them often, also loads of them in Arizona. Spend a lot of my time in helicopters cruising over random states in the west, those cacti always grab my attention.
Gimme the beta! =P