https://forums.offworldgame.com/461375/page/1/#3522969 next patch they hope to have a fix
Crickets
Same issue. Windows 8 I7 4.2Ghz 16gb RAM SLI Nvidia 680s
Its not your rig I notice much of the same. My specs: Windows 8 64bit I7 @ 4.2Ghz 16GB RAM SLI Nvidia 680s
It should be all that difficult nor should it take to much time. Its simply a short and fast race to find a good starting location and get your operation going before the opponent. If you are quick enough, you can end up having a nice little head start.
To get info on a tile you have to "hover over" it for a moment with the mouse cursor. 1.) Why in the world can I not get this same info by clicking on the tile, and not be forced into a delay? It's an odd approach when the rest of the game is immediately responsive. 2.) Also when placing a building it would be helpful if the other matching buildings became highlighted for even quicker placement optimization.
Have to agree with someone else's post on the ability to garrison a unit on an enemy's resource to deny them from gaining from it. Additionally it might be fun, that when you move your army in to hold an enemies gold mine (or what have you) that while you do so, you pick up those resources. Kind of the idea that your army moves in, and starts forcing the laborers to work for them, and has the plunder sent home. I think this would be a lot of fun in multi-player, you notice that player A
First off. I want to play the tactical combat before I form a solid opinion on random vs. pre-made. That said, I do like the concept of having both. If you had a forest that was just a generic forest, maps would be random. However, on the same map you might have a forest with a specific name, and combat in those tiles would have pre-made maps, still numerous different ones though, so you couldn't be completely sure what to expect. As someone mentioned for battle length,
Jesus. This thread continues to piss me off. People like "Inflames" continue to push the issue into a negative community concept. I have my eye on a few other up coming games at the moment so personaly, if this game lives or dies, I wont be to heartbroken. That being said. I do really like this game, and hope its community thrives. First I'll break down the comment from "Inflames". [quote who="Inflames" reply="2" id="2295271"] If you want to
"Not likely, they'll find something else to bitch about. [e digicons]:'([/e] " Whining about whiners... ;)
However, while I cant say if these types of cacti (are native or not, I sure have seen lots of them growing WILD in all three of those states you mentioned [them not growing in]...well maybe not nevada, but in Texas and New Mexico you can find them often, also loads of them in Arizona. Spend a lot of my time in helicopters cruising over random states in the west, those cacti always grab my attention.
At least your ego survived the crash.
Gimme the beta! =P
I read a couple of responses to this that went along the lines of "that will never happen because of..."anonymity" or its a place to "bitch and complain", etc. You're missing the point, in my opinion. Many online gaming communities are very hospitable despite complete anonymity, etc. I think the problem lies in the fact that Demigod, on its face value is an easy game to get into, and so you will find many more younger players than you would in, say, the sins forums. I'm not sa
People still pay money for 360 games? My old roomate has a 360 with about every game they have for it. Cash spent on games so far... $0.00
Steam...Impulse...hell burn them all. Gimme the old days where you could fire up gamespy (before it sold out) and play whatever. I hate this new trend, and no matter what valve/stardock/ea/etc says, its marketing bs. They should build there games without the need for this extra fluff. Let third party, open source freeware own the match making market, we (as a community) will create the best software that most represents what we want to see... ps. im a little tuned
[quote who="Marceloide" reply="1" id="2146754"]i dont think so, cuz each map is made in 3dmax [/quote] ummm so? Still be nice if they let consumers design maps. I imagine we would see some stunning custom maps from the community.
The video review at gamespot is much more fair I think.
kinda missed the OPs point didnt ya supermud.
=) Those that cant figure out to tweak a router or firewall to get multi working could always wait/hope for a console version.
No such issues for myself. Feels like it did in beta.
All I know is, I pre ordered digital copy way back when the beta testing started. As of now I see now I see no "pre-release" download. All I have in impulse is my demigod beta version.
We should unite and sue game stop for pain and suffering!!!!
So pre-order people who have been playtesting through the beta get the shaft for the weekend?