[quote who="top vasari" reply="4" id="2321957"] Dark you shouldnt be insulting the devs like this they are trying hard. right now they have an expansion coming and they have hundreds of posts flamingabout different balance issues. They have to test if the complaints are actually problems and then fix them it isnt an easy process. if they listened to every little balance complaint they would have a game that is even more broken than it is now. _|~Uber[/quote] Its not a
DarkCloud
After some testing with Ead. There really need to be some fixes. 1. Carriers you broke em. Test anyway you want..BROKEN. 2. Clusterbombs for TEC don't work. 3. Charged Missiles works but is buggy. Whats with the 2 different symbols? 4. Flak is like omg op....to S/C. 5. Repulsion needs to be fixed or replaced with an ability that flows with the advent. 6. The repair ability for the enforcers/skirmishers is really useless due to when it repairs an
All this talk kinda got me thinking. I'm gonna pull all carriers from me mod. Go no S/C Change the flak to a gunship. See how the AI plays with it. Kinda sucks cause what to do with the carriercap?
Well, quite frankly they made there money. They can chose not to give a dam. Like every other company doing everyother kind o business. Make yo money and run. [e digicons]:O[/e] O no he didn't!
Well if they intend to fix it. Why arn't they doing something. This is how I see it. They seem to be moving away from balance and more to self-destruction. 1.1 was almost there. Where are we now seems like were back in time to 1.03.
1. Glad there are still noobs. 2. Amish you are f-in hilarious. Also a kind soul cause you do play with just about anyone. 3.There is good info here if you can get past the noob this and noob that. 4. I.C. screwed the poouch with a ranking system. They shoulda come up with something for ICO. In most of my other games your an ensign or recruit or private. Or any number of ensignia base ranking. Maybe in the future.
Cool
id love a copy the copy i have doesn't have the Buff convertsquadmemberstomines.
Wheres the link to the good file?
I'm tring to add the final attack ability to the fighters. I've deleted the research prerec's to the final attack. I added the ability to the sqaud entity in the appropreate slot. I also added it to the cobalt to test if it would show up there and no go. My goal here is to make a squad entity and make missles. Any ideas why it will not show up.
Thanks harpo.
Where is the user.setting file? Its probably right in front of me. I can't seem to find it tho.
Where do you cut on the show errorstrue?
For the most part I think the Advent wear the pants at IC. [e digicons]:P[/e]
DANMAN Sir, Hope all is well. I've made a 2nd teir Kol and tied it to research to make it a mid game upgrade of the reg kol. What I'm looking for is an easy way to make it visually different. Make one a bit smaller or one a bit larger. Or anything along those lines. Something where I can just change the a value to make it happen.
Is there a way to adjust the scale? So as to make one slightly smaller/larger. Without too much trouble. What file is the user.settings file in?
Thanks it was the .entity count that got me. Also thanks for the showErrors. I've been back pedaling to find and fix errors.
Annatar11, Been a bit since I bumped your cart.:) In the Gameinfo/playertech file I added the CAPITALSHIP_TECHBATTLESHIPTWO in the same way the other caps were done and increased the count to six. Did the .entity the same way. Tring to make a 2nd teir Kol and Marza for me SP mod Stars at War. Almost forgot no I did nothing with the string files.
I made a CAPITALSHIP_TECHBATTLESHIPTWO. Just made a copy and put the two on it. Made the .entity in the same fashion. Also added it to the playertech file on the cap ship list. So far it just gives a mini dump.
I guess how many and which files do i copy to copy any ship?
I'm tring to craft a 2nd teir kol for my mod. How do I copy a kol or any ship and get it to show up?
[quote who="Howdidudothat" reply="17" id="2242499"]RIP Carriers, we hardly knew you.[/quote]
I want to be clear. IC I'm not a pusher. After reading up on some of the current forum treads. It seems to me peeps just want to remove every part of non ai tactical movement. To make things basicly like, build it, send it in, and watch it happen. Thats cool like ten times but wheres the replayability. It just isn't there. Imo you almost had the lrm/flak/carrier thing then.(1.01) Don't get me wrong their are still some issues with repulse and maybe a few other small issues, but on the whole i
Cool man been waiting on an update. Looking forward to your next release.
Thanks, I'm hoping more join the cause in getting more outta this next patch. Cause it sucks quite frankly. Though its a little conforting to know there (IC) divided on the issue as well.