DarkCloud

DarkCloud

Joined Member # 3063060
0 Posts 12 Replies 19,656 Reputation

[quote who="top vasari" reply="4" id="2321957"] Dark you shouldnt be insulting the devs like this they are trying hard. right now they have an expansion coming and they have hundreds of posts flamingabout different balance issues. They have to test if the complaints are actually problems and then fix them it isnt an easy process. if they listened to every little balance complaint they would have a game that is even more broken than it is now. _|~Uber[/quote] Its not a

44 Replies 114,262 Views

After some testing with Ead. There really need to be some fixes. 1. Carriers you broke em. Test anyway you want..BROKEN. 2. Clusterbombs for TEC don't work. 3. Charged Missiles works but is buggy. Whats with the 2 different symbols? 4. Flak is like omg op....to S/C. 5. Repulsion needs to be fixed or replaced with an ability that flows with the advent. 6. The repair ability for the enforcers/skirmishers is really useless due to when it repairs an

44 Replies 114,262 Views

1. Glad there are still noobs. 2. Amish you are f-in hilarious. Also a kind soul cause you do play with just about anyone. 3.There is good info here if you can get past the noob this and noob that. 4. I.C. screwed the poouch with a ranking system. They shoulda come up with something for ICO. In most of my other games your an ensign or recruit or private. Or any number of ensignia base ranking. Maybe in the future.

20 Replies 9,091 Views

I'm tring to add the final attack ability to the fighters. I've deleted the research prerec's to the final attack. I added the ability to the sqaud entity in the appropreate slot. I also added it to the cobalt to test if it would show up there and no go. My goal here is to make a squad entity and make missles. Any ideas why it will not show up.

495 Replies 1,060,883 Views

DANMAN Sir, Hope all is well. I've made a 2nd teir Kol and tied it to research to make it a mid game upgrade of the reg kol. What I'm looking for is an easy way to make it visually different. Make one a bit smaller or one a bit larger. Or anything along those lines. Something where I can just change the a value to make it happen.

495 Replies 1,060,883 Views

Annatar11, Been a bit since I bumped your cart.:) In the Gameinfo/playertech file I added the CAPITALSHIP_TECHBATTLESHIPTWO in the same way the other caps were done and increased the count to six. Did the .entity the same way. Tring to make a 2nd teir Kol and Marza for me SP mod Stars at War. Almost forgot no I did nothing with the string files.

495 Replies 1,060,883 Views

I made a CAPITALSHIP_TECHBATTLESHIPTWO. Just made a copy and put the two on it. Made the .entity in the same fashion. Also added it to the playertech file on the cap ship list. So far it just gives a mini dump.

495 Replies 1,060,883 Views

I want to be clear. IC I'm not a pusher. After reading up on some of the current forum treads. It seems to me peeps just want to remove every part of non ai tactical movement. To make things basicly like, build it, send it in, and watch it happen. Thats cool like ten times but wheres the replayability. It just isn't there. Imo you almost had the lrm/flak/carrier thing then.(1.01) Don't get me wrong their are still some issues with repulse and maybe a few other small issues, but on the whole i

128 Replies 396,628 Views