DarkCloud

DarkCloud

Joined Member # 3063060
0 Posts 12 Replies 19,656 Reputation

Ok.....Sins is like the rugby of RTS. Sometimes you gotta take some licks. Well, lets face it theres a lot of arsholes that play. Don't get discouraged. There playing the same game you are they may just understand things a little better. There are so many different winning strategic combinations it's mind boggling. If you losing alot. Watch the recorded games. There in single player mode. You can see how they beat you and counter what happen in future play

28 Replies 79,264 Views

I love it, love it, love it, music to my cpu....:) Change what you will. I think Im smart enough to develop a winning strategy. Can't wait to see a real life Babylon 5 mod. That......well that would be heaven. And if your new and need some assistance give a shout. Or pm me hehe.

67 Replies 75,321 Views

Are there going to be any changes to cap ship abilities? Their kind of lacking as a frontline battle units go. I tend to make the equivalent of hvy crs and lrms rather than waste the credits on cap ships that die WAY to fast and easy. The problem with all the caps isnt the cap ships themselves. Its the command data linked ability of the flt. Being able to focus how ever many ships you have on one target. Spelling doom for said target. The only way I can see to fix that would be more cap ships. O

187 Replies 157,754 Views

You peeps are all making a mountain out of a mole hill. If you cant deal with the pirates inactive then you got some strategic inadequacy. There just one part of a dynamic universe of strategic game play. Thats the point you should not be able too move ships with total impunity. It adds to the depth of game play. Let these guys fix the real problems. You peeps should learn how to live in a dynamic universe.

20 Replies 19,505 Views

I disagree, I believe it adds to the strategic value of the game. Dont put all your eggs in one basket. Or maybe you shouldnt build up so long. Peace is usually short lived anyway.

60 Replies 27,739 Views