[quote who="cparkin01" reply="5" id="3009730"]If you have the terriforming spell book you can 'raise land' across to the other side or 'teleport' if you can see the other shore and it is within your zone of control.[/quote] Oh, great! Thanks so much!
FFLaguna
Wait, so all those maps with multiple continents are completely pointless at this stage? >:|
If I play on a map with three large continents separated by ocean, will I be able to travel between the continents? I heard something about lack of boat/ship functionality and was looking for the full story. Thanks.
I just had to post to say this mod definitely deserves the sticky. I don't know if I would have found it otherwise, and it's an excellent helper worth downloading!
No, I think that was Jon Voight.
I got the spell of making pretty early in the game, and all my heroes require 100 intelligence to use the spell...... except the sovereign, who can cast it with only 30-some intelligence. Is this intentional? :( I had to reload to an earlier save and hold off on not casting it so I could continue playing.
No save for you! *crash*
[quote who="Berserkben" reply="4" id="2852349"]Eat some pretzels while reloading the game to pass the time.[/quote] That made things a lot better... :)
These CRASHES are making me thirsty. These crashes. Are making ME thirsty!
Wow, we got a little off topic. :) So the options are... 1) have female children with appropriate traits 2) upgrade the shard crystal shrines 3) build an "essence temple" when it becomes available. Thanks.
I need more mana generated per turn so I can have some strategic effects and other expensive things. I took over two mana crystals, which now gives me a surplus of +2 mana per turn. Besides dispelling my current strategic effects, what research or buildings will give me more mana generated per turn? Thanks!