wbrown333

wbrown333

Joined Member # 3061330
1 Posts 2 Replies 129 Reputation

I played through a long game this weekend (as pariden) and experienced a number of problems that all appear related to the tactical battle screen. * Black screens and game crashes all occured coming out of the tactical battle screen. Memory leak problem? * As game slowed down, units in tactical battle screen would start having their status bars fuzz into a multi-color rectangles. * Auto-snap feature is buggy: when I first click to initiate combat on the mai

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Initial impressions from a few hours of playtime last night: Great job with 1) the game interface, 2) the outposts, 3) the balance of spells, 4) the monster lairs and the loot that you get from them. I like what you've done. What needs improvement: 1) pacing too slow (fine for epic-mode, but game would be more enjoyable if city growth, research speed, etc were faster); 2) while many game concepts are wonderfully intuitive, I am unclear about what the food resource is

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What is also needed is a Civ-style city report screen, so I can remember which cities are specializing in what resource. A table listing the city, its resource production, and current build/train orders would be most useful, and reasonable to include in the kingdom report screen.

326 Replies 933,860 Views