Lokthar

Lokthar

Joined Member # 3059000
1 Posts 360 Replies 220 Reputation

[quote] Currently, if you want to be a mage, you have to spend creation points on elemental spell books; but if you want to be a fighter, you do not have to spend points on weapon choices. [/quote] On the other hand, you need more points in movement and other combat stats so that you can rush the mage before he sends a titan and four air elementals at you.

54 Replies 30,977 Views

Keep in mind that this is version 1.0 of the spell list, and will more than likely be ammended several times before it reaches the point where it's ready for release.

84 Replies 258,498 Views

Well it is only version one of the spell book list, and everything looks a little light to me. Unless there's already models for zombies and other undead, a "raise undead" spell probably won't be in vanilla, but I can't imagine that it'd be too hard to mod in.

8 Replies 5,735 Views

[quote who="marioflag" reply="36" id="2660140"] I don't have bought yet Elemental, so i can't speak about this game; anyway i'm really concerned about the statement on GC2 lore. I have played GC2 for a lot of years and i can say that from a gameplay perspective it's really superb, and TotA was one of the best expansion released. Anyway one of the weakest point of that game was the lore, civilizations in this game had no personality, technology texts had o

108 Replies 228,804 Views
Reply to 4X Space Mod in WOM Mods

From the OP of the modding preview dev journal [quote] It depends on how much you want to do. The key tools are included with Elemental. The ability to make a map/level and then load it from your mod and load additional maps/levels in your mod and go back makes it relatively easy for someone to make “dungeons” or have cities be a simple icon that when they go into expands into a full blown

31 Replies 105,503 Views
Reply to 4X Space Mod in WOM Mods

[quote who="Sanati" reply="19" id="2653829"]Seems like a lot of work to essentially just remake GalCiv2. It would probably be easier to just make a GalCiv2 mod and tweak a few things to your liking as that game already has everything you are asking for. It's not like it's an old game or isn't mod friendly. [/quote] It's still a lot of work, and the GalCiv2 engine doesn't have the capabilities the elemental engine will.

31 Replies 105,503 Views

[quote who="Bettik" reply="1" id="2649084"] edit: I can't make inline links on this forum. Oh well. [/quote] Not with the url tags, but if you highlight the word you want to make a link and click the chain button at the top middle of the post editor you can add a url directly to it.

5 Replies 27,986 Views

I think shift-tab is the command to open the Reactor overlay.

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[quote who="Fuzzy Logic" reply="35" id="2646246"]The world has already ended man, all we have left is some kinda weird collective nightmare... [/quote] Are you trying to tell me that someone managed to get the ultimate question and the ultimate answer of the universe in the same universe?

84 Replies 172,369 Views

They never said they wouldn't award points for negative user previews, just that it has to include the thing the user is looking forward to most. So if I were to write out a well thought out review that detailed why the game will fail and provide examples, but I really like the dynasty system and say so, I would expect to get the same number of points as someone who writes an equally well thought out review as to why it won't fail, provided examples, and said they look forward to th

58 Replies 162,250 Views
Reply to 4X Space Mod in WOM Mods

[quote who="Goontrooper" reply="11" id="2644735"] One thing I didn't touch on yet was the source material / background. There are dozens of cool sources for backstories, and I have thought about trying to do a mod based on Mass Effect, Warhammer 40,000, or another cool source. I'm still not against something like that, but it may be better to start fresh and design a gameworld and background that are customized for a 4X setup. Otherwise, you end up constrained by the limitati

31 Replies 105,503 Views

as long as they dont play any of today's "pop" songs thinking erroniously that it is good music. I'd find it amusing if they played the "So Long and Thanks For All the Fish" song from the begining of the Hitchhikers Guide to the Galaxy movie while the Earth is being consumed in a blaze of glory.

84 Replies 172,369 Views
Reply to 4X Space Mod in WOM Mods

See, I read "swashbuckling" and I conjure up the image of boats on the high seas. I suppose there could be a way to get it to work, but I'm just not creative enough to imagine magic and high technology in the same setting.

31 Replies 105,503 Views
Reply to 4X Space Mod in WOM Mods

[quote who="Steveo" reply="7" id="2644672"]When I read the title of this post, I though of swashbuckling steam punk with magic. I guess not many dare to change the "tried and true" formula these days, efforts need to sell to the masses. [/quote] Well, there will need to be something done with the magic screen, I'm just not entirely sure how I'd integrate it. Although, personally, I think your idea would be better suited for a non-space based 4X.

31 Replies 105,503 Views
Reply to 4X Space Mod in WOM Mods

[quote who="Naithin" reply="4" id="2644604"] Might then expand to local space; Solar System mayhaps? (small-moderate map, but space tiles) Given that I know we'll be able to have triggers that load into a different map and then back again (from the April 20th Modding Preview dev journal ) we could even perhaps make it such that each of the habitable planets have their own playable map. Or instead it could simply be that the threat is c

31 Replies 105,503 Views
Reply to 4X Space Mod in WOM Mods

[quote] Essential Features Explore: The mod should give the Player a sense of exploration, with the galaxy full of mystery and wonder, with interesting things to see and do. Research should be interesting with room for discovery, not just a linear "Lasers 1 advanced to Lasers II.' The galaxy's backstory should leave room for discovery and exploration.[/quote] The branching techs could be easy to do depending on how the techs are able to be set up with prerequisite

31 Replies 105,503 Views

Well, they did mention that the quests with point ranges would be checked for amount of percieved effort, so I'm fairly sure that they'd have to manually check every post.

14 Replies 11,718 Views