It would be nice if they could actually gain some interesting abilities, rather than just running up and smacking stuff.
Sylenall
If this game's mp is going to be true "wait for your turn" tbs... I fail to see how anybody will put up with 16 or 32 player games(honestly you have to have a special kind of patience to put up with waiting for turns at all). How is mp really going to work? I've seen little info.
I also recently watched the gametrailers video and everything was just gravy until the tactical battle section [e digicons]x_x[/e] I know it's been said that it's going to be improved, and I'm sure it will, but the core mechanics of it were pretty unimpressive (2 units trading boring attack animations, with number-crunching and stats to sort out the winner) and I don't know if a little polish will make a dramatic difference. I'm also wondering how terrain will
As shown in the video scaling should at least be an OPTION.
Did you play Sins of a Solar empire? was that boring too? I've played plenty of RTS that were great(total annihilation, WiC, etc). I dont even see how "zerging" or rushing would even apply to this since the game as a whole is TBS, and what we are discussing right now is the Tactical battles portion, so all unit production/ "zerging" would need to be done in the TBS part of the game regardless of whether tactical battles were TBS or RTS. <
Yes, but it wasnt changed to a pure tbs system until recently. Huge disappointment for me. I dont understand how people will think (slowly)chasing eachother's tiles around as they constantly counter-pick will be more fun. Or how 1 or 2 frame hit animations will be more rewarding. How would this accommodate any real sense of army vs army combat? Anything is better than pure tbs [e digicons]:([/e] (I've been readin
Thankyou for answering my previous question, I have another if you(or anybody else) wouldnt mind [e digicons]O:)[/e] The idea is that you zoom in to a given battle and you see all your units there. From there, you can set the speed you want the action to take place (from “turns” to real time). Does this still hold true? That is what was written at the beggining of the warfare section, but further
So have all "real-time" elements been cut(from tactical battles)? I'm far more familiar with rts than tbs. I just dont get how "massive" battles are going to be fought on a tbs system. Then again, the only tbs warfare game I've really played was the Advance wars series, so maybe someone could enlighten me? It just seems like tbs + lots of units + huge battle would take *alot* more time and management(and counter-picking) than if it was rts.  
Edit: nevermind. Is there no way to delete one's post?
I was watching some beta videos on youtube( http://www.youtube.com/user/Gorstagg This guy is really good) and the uploader mentioned the same thing, paying gold to magical apparitions doesn't seem right.