Fearzone

Fearzone

Joined Member # 3057882
5 Posts 258 Replies 672 Reputation

My heart is out to you bro, once in awhile I'll run into crazy stupid stuff like that--at the end of the day look at it this way: you were probably due for a fresh install of Windows anyway. [e digicons]:X[/e] The only other things I can think of are: you restarted and tested the card just to make sure the "install failed" message was really valid, and you gave windows permission to make the changes to your computer at the start of the installation?

27 Replies 10,233 Views

I've never installed drivers from the device manager. I download them from the web page of the company that makes the peripheral, which is usually a stand-alone application that runs a wizard which installs the desired drivers. Correction: sometimes I do use the device manager for drivers but only when I want the Windows default drivers.

27 Replies 10,233 Views

I do, but here is something I discovered in the latest patch: you can invert the X-axis based on whether you press-and-hold the middle mouse button in the top half of the screen, or the bottom half. In the top half, the world spins left when you drag to the right. In the bottom half, the world spins to the right when you drag to the right (which is how I like it). The Y-axis remains unchanged regardless of where you click: dragging up spins the world up, and dragging down th

1 Replies 4,690 Views

I like this plan of attack. Expansions A, B, and C will keep me interested in the game. I'm glad to see economy building and the UI will remain the focus of "A". I'm also glad "A" sticks to the original intended design, whatever flaws there may be. As a wish, regarding the "A" part of the game, I'd like to see a victory condition that focuses on economic expansion or influence alone, where a core strong, peaceful, and productive kingdom culturally sed

193 Replies 141,851 Views

One thing I like about the new version, I think this is new, I didn't notice it before, is that there is an option to flip the X-axis when camera panning with the middle mouse button. If you click down with the middle mouse button on the top half of the screen, when you drag right, the world spins to the left. When you click down with the middle mouse button on the lower half of the screen, when you drag to the right, the world spins to the right (how I like it). The Y-

245 Replies 840,731 Views

The whole shop thing needs to be scapped and fixed from the ground up. Why does it cost 95G to get a war staff? Don't you find those things lying on the ground? Worse case scenario you need to cut one from a tree. Anyway the shop economy is out of proportion to the rest of the game, so some other factor need to limit what items heroes can get. Non-magical shop items should be pretty cheap, though not particularly powerful.

7 Replies 3,408 Views
Reply to 1.08 is up in War of Magic

Seems to be a huge improvement for me. So, played through a game this evening, not a single crash (I still had them often in 1.07; Win 7 64-bit nVidia gtx 295), just one instance where a turn wouldn't advance, fixed by loading the autosave, got married had a child and married her off to a minor faction with no cities (little did I know that DOH!), killed off all my heroes due to random carelessness and neglect (and autoresolve), ran some quests, took over one kingdom when the sovereign

86 Replies 47,273 Views

I agree with some points above that it would have been better if they fit the campaign into a sandbox game with cutscenes, and have specific campaign quests guiding the player through, but still have a game where there would be research, diplomacy, adventuring, dynasties, etc. that could be brought to bear in beating the final campaign challenge and any intermediate steps. Since Stardock doesn't really "do" campaigns I can forgive book 1 as a misstep. I don't know if the c

42 Replies 26,497 Views

I'd like to see something on the main map like in tactical battles where it shows all the squares where a selected unit could move for the remainder of the turn--or at least show the number of moves left in the turn over the head of the unit, or something. [e digicons]:thumbsup:[/e] Also, if a unit has a destination tile set, I'd like to see the target desination more clearly, like make there square flash or have a big flag on it, and an arrows leading from the current

23 Replies 15,159 Views

It's a limited resources issue. On the poll today, I'm one of the 2% that voted for more work on the campaign, even though I really agree with the masses that it is tactical combat, strategic combat, or magic that needs to be prioritized. I just wanted put in a good word for the campaign, and I would have voted for quests too if I could. But those who voted to first fix the more immediate mechanics of the game, it's not that they don't want a good campaign, heck

42 Replies 26,497 Views
Reply to 1.08 ETA? in War of Magic

[quote who="Frogboy" reply="131" id="2773192"]The big changes going in at this point is the removal of chefs from the kitchen. It was never our intent for individual developers to start inserting their own preferences on their own into the code. But it happened and the results speak for themselves.[/quote] This paragraph gives me more hope for the game than a dozen changelogs. I've seen conspicuous absences of design focus and consistency ruin several of games and wondered

193 Replies 526,921 Views

On casual inspection of the picture, what I see is a "light" army in the background fighting a "dark" army mostly in the foreground, all of them geared in plate, with a dragon that appears to be serving the light army, possibly under control of a hero dressed like a wizard in the background. The "dark" army has around 12 stacks of 8-12 soldiers per squad, mostly in the foreground. The light army has fewer than that, but adding in the dragon and the wizard gives them something clos

420 Replies 1,128,312 Views

There are so many gameplay mechanics in Elemental, there should be spells influencing each of them. For diplomacy, there could be charm and enrage spells. Fertility and love spells for dynasties. For adventuring, various discovery spells, or charm wilderness creature X, or spells that increase luck when it comes to drops. There can be divination spells that apply to research. Spells that boost economy and production. Spells that buff and nerf each aspect of

26 Replies 19,240 Views

The random name generator has its ups and downs, but it think it is okay, and a lot of times it will be close to a pronounceable name but I'll just need to add or delete a letter. I wouldn't want to see us lose that. And of course we don't want to lose the ability to name the city whatever we want, although, when multiplayer rolls around, who knows I may end up going back on that. But I like the faction names ideas above too, though I'm not sure I'd want to keep seei

41 Replies 138,518 Views

For Elemental to be a believable post-apocalyptic fantasy world, like Road Warrior with spells, food has to be a limiting resource, and cities cost food. Here's a simple fix to make someone think twice about city spamming: have a ransack option, where if an enemy takes over a city they can steal some supplies. This would benefit a few well placed and well-defended cities over many small poorly defended ones.

145 Replies 84,426 Views

To the original question: it is bad because of aesthetics, and in strategy games spamming anything is inferior to strategic decision-making when it comes to interesting gameplay. It simply should not be as viable as it is.

145 Replies 84,426 Views

If you are the kind of person who likes to pre-order and play the beta, I think you'll have fun watching Elemental evolve into the game it is meant to be. If you are picky about your game and demand polished perfection, then you'll definately want to wait. Since you are asking, I'm inclined to say just wait. But if you are feeling adventurous I think there are plenty of worse ways to spend your money.

53 Replies 147,853 Views

#3: Too many ideas... I agree with the point about that since many things are brought to the table maybe Stardock should stick closer to formulas from other games where these ideas have been shown to work. But I like that they are there and getting rid of any would be bad. #6: No city damage Attacking cities should be handled differently. The way that exists now is fine if the city has NO defensive barriers. But as soon as defensive walls go up, I w

50 Replies 29,851 Views

[quote who="konjad" reply="210" id="2768888"]This topic is beyond retardation [/quote] Sometimes it's the small things that make a difference. Imagine WoW without the ability to dance. Gameplay might be the same, but you wouldn't have half as many YouTube videos.

244 Replies 868,085 Views