While I agree that the concept you're putting forward would be pretty cool, I don't feel it's an ideal direction for the game. Yes, balancing and resources and all could be adjusted to make it work, but ultimately it's a lot of effort for a mostly visual improvement. I am getting the impression that most fans of Elemental are more concerned with how the game plays, especially in the areas of tactics and entertaining spells/abilities, than they are with making the game more appeali
CelestialBovine
Great work with the list of ideas and suggestions! I've added a post which will hopefully provide or inspire some solutions to some basic issues that should take minimal work in the long run of the game. This post in particular is regarding the way damage is calculated and how it scales as well as group units (squads, ect) might be altered to be more manageable for balance. https://forums.elementalgame.com/
Let me start off by saying all the folks at Stardock are a credit to the industry. I have a great respect for your work as well as your principles and practices. Keep up the inspiring work! That said, I’m writing this post to try and help out with ideas and solutions to some of the problems that have been mentioned concerning Elemental. Please feel free to use all or part of these ideas as you see fit though be aware that they are designed with other parts