The idle pop up thing to me wasn't even needed. On the left city icons, there is a yellow bar showing building progress and a red bar showing training progress. Having these pop ups will get very irritating very quickly imo. The problem with the icons was that you couldn't scroll them. So if you had a few different champions walking around and/or tons of cities conquered, you couldn't scroll to see the ones on the "bottom" I like everything
dabrownsrphat
[quote who="cpl_rk" reply="52" id="2810038"]I've never seen 40+ units in a town in this game, but I've always been able to win on large maps with max # opponents by the 350 to 500 turn range. It never gets further than that for me. [/quote] I was on turn 800-900 somewhere. I build up, and then conquer all. [e digicons]:grin:[/e]
[quote who="cpl_rk" reply="50" id="2809808"] Quoting dabrownsrphat, reply 49 I am talking about a single battle. Fighting a force that takes up 90% of the free spaces on the battlefield and if you lose your archers due to ammo, you almost have no chance at winning. So this would mean either not having archers, or go into battle at a disadvantage. I'm for realism, but this game is not about realism, unless people could throw fire b
[quote who="cpl_rk" reply="47" id="2809501"] Quoting dabrownsrphat, reply 46Limited instead of infinite ammo is not a good idea. I am guessing you have not played a very long game yet. When you come into a battle where every spot on the battlefield has an enemy unit except the squares right above and below your army, THEN think if limiting ammo is such a good idea. When archer units run out, they are useless. No limited ammo. Yeah, but
Limited instead of infinite ammo is not a good idea. I am guessing you have not played a very long game yet. When you come into a battle where every spot on the battlefield has an enemy unit except the squares right above and below your army, THEN think if limiting ammo is such a good idea. When archer units run out, they are useless. No limited ammo.
[quote who="Peter Cohen" reply="13" id="2809113"]When I start a new game, I'll always save the game, then spend 20 or 30 turns just exploring the immediate area. The idea is to find the best starting point for my first city. Then having done that, I reload and bee line for that spot.[/quote] That's cheap you CHEATER!!!! [e digicons];)[/e]
You could play it safe and wait, but IMO it is fun to play right now anyway. I have played (sometimes not playing all the way through and starting over) this probably 50 times since I bought it a few days after release. If you want it, as it seems like you are interested, I would just get it. With the changes that are planned, with stardock's history on working hard on getting game right, they will come. The question is, is there a chance that you would not want this g
[quote who="dabrownsrphat" reply="22" id="2806070"]For me no matter what size map, other factions seem so close. So I get food/gold if at start, but my main focus is explore and produce pioneers first to settle outposts by resources. Of course add champions and gain experience through battles with creatures in the way. Civ and war tech is a must first. I need archers, and be along to getting houses (I play kingdom mainly. Empire seems
Where is the nuke spell? Just my sovereign against an empire or nation and BOOM! Just cut right through. Sort of like an Elemental Rambo in a way.
[quote who="Gazz_" reply="74" id="2805778"] Quoting Glowing_Ember, reply 68This also enables the use of stealth and surprise tactics when you employ your merchant class to sell girl scout cookies to all the neighboring kingdoms and empires. (they look like girl scouts in uniform) Use your scrying magic to watch in glee when, at night, on a prearranged signal, your army of girl scout cookie golems burst out of their paper bags and bludgeon anyone who gets in their way as they move to open
For me no matter what size map, other factions seem so close. So I get food/gold if at start, but my main focus is explore and produce pioneers first to settle outposts by resources. Of course add champions and gain experience through battles with creatures in the way. Civ and war tech is a must first. I need archers, and be along to getting houses (I play kingdom mainly. Empire seems better tech wise and such but I hate the black ground, g
Thanks for the replies. I have sent daughters and the faction still declares war on me. Also, I usually conquer before any grandchildren could be useful. I guess depends on how you play. Still, for me I do not see the benefit (unless you want to be friends, but I always conquer hehehehe) of losing a champion with mana for the chance of having one, two or three more later on. I first played by marrying them off, but it seems to me like a waste. I
TBH, I do not see the point of sending off your kid to marry into another faction. I'd much rather use them as channelers to lead an army. What am I missing?
Not sure if maybe I was seeing this wrong, but it looks like the percentage increase buildings take the net number and then the percentage instead of the gross then the percentage. My point if a city is netting -1 gildar but grosses something like 4 or 5, the percentage will look at the -1 and not the 4 or 5. How can you ever increase and get out of the negative if it is only looking at the net instead of the gross? I haven't seen anything about this also, and wanted to se
[quote who="Gwenio1" reply="2" id="2792282"]I may be clustering players to the nearest start positions, but the minimum is determined by the map being used.[/quote] Maybe fixed points shouldn't be it, but something like map area/# of factions = distance between each faction? I just started another large map today with the new 1.09 and it happened again, 4 other factions plus me all within a 6th or 8th of the map. I had 8 total factions, no minors, and including me, 2 main
Hey I haven't seen this suggestion on here anywhere, and I did just type it in the Dev journal but it should be here. No matter if the map is small or large, factions start the same distance away from my start area. The larger the map the further factions should be spread out imo. I like large maps due to this, but with large maps with the same distance starting positions, there are 4 or so factions in about a 10th area of the map. Right now playing larger maps just ma
I love the battle initiative idea. It makes more sense and I think will make battles much more fun with having units on both sides mixed up. This gives weaker armed units an advantage over just having heavy armed units. More of a HOM&M set up. Much better than the whole army taking turns. The only thing that I have not read on here as a suggestion is that the larger the map, the more spread out factions should be. it doesn't matter if you are on small or la