my choice is 'C' with warehouseing(if possible) for several turns depending upon production rate X time that the resource has been produced - consumption rate with fall back to next best equipment(weapons/armour/mount) that CAN be built, extras skip if not available, BUT WITH the ability to upgrade once the resource IS available again, but if unable to recover the resource within ~20 turns, then the kingdom/empire should suffer a LOSS of prestige per turn across the entire kingdom/empire. thi
harpo99999
[quote who="kryo" reply="13" id="2674415"] especially as I run much more demanding games like Just Cause 2 etc The game has some CPU utilization issues at present, so you probably won't find a more demanding "game" outside Prime95 until we get things under control. [/quote] personally I find that prime95 is not as demanding as the OCCT burnin test that I run for 24 hours on completion of a personal system build with both over temp & stability sensitivity at max with the
frogboy, perhaps one idea for the pioneer issue might be for the exploring units to plant a marker post next to a resource as they find it and have the pioneer go to the nearest marker outside the minimum distance from an existing outpost/town/city to build the outpost, this would help to simplify the pioneer system, but at the expense of another function in the explore function. harpo
or generally support multi monitor configs? harpo
the only times that mana re-generated for me was when I had a crystal enchantment building in ONE of my cities. harpo
I also think that limiting the minor's food input would be a good way of limiting their growth. harpo
delete the prefs.ini in \my documents\my games\elemental\ folder harpo
kyro, I have had a couple of BSD's on my machines that can handle sins at large maps(200+gw's) with large fleets at 8x and also even supreme commander forged alliance with huge maps and max player count and LARGE unit counts( maxing out unit counts typically) without ANY BSD's, and one of the BSD reboots was on win7 i7 box another was on an amd athlon 64 x2 6000+ with a gf8800gt ALL with latest drivers/updates/windows patches/updates. harpo
[quote who="WhiteElk" reply="4" id="2671726"]Yeah, the naming of units would be nice. I had fun with that in Civ4. The naming of locations (displayed on the cloth map) would be nice as well. [/quote]also want this ability, and I will be attempting to make the cyats ( also known as warcats or kzinti as a felinophile). harpo
crash to desktop after starting a new caravan to go to new town my i7 box about turn 400 did not note ram usage dump,err save & dxdiags harpo
ctd on my i7 system just started a pioneer from capital(just built 3rd city) to a location improved and CTD dump,err,dxdiags & saves harpo
crash to desktop on close of unit design window system winxp 32bitsp3, athlon x2 6000, 4gb gf 8800gt dbg err & dxdiag/saves system also developed extreme bluring of graphics part of window as thought being viewed through several layers on translucent material the surrounding gui was still sharp and at the start of the
my xp dev system athlon x2 5200 4gb ddr2 7600gs latest nvidia drivers win xp pro 32bit sp3 the game settings are large, several continents 4 ai & me with custom sov cloth map mode because it was unplayable ( horrible/artifacted (buggered) graphics) also had several instances of the cloth map going black in areas for 1 turn and other misc graphics glitches. and another problem spotted is that the basic garden can not be built had several crashes similar to m
moveing sov's army to another location on map CTD win7 i7930 6gb ddr3 dumps/err,save & dxdiags harpo
elemental not responding error #1 debug harpo
just lost with porpine & settler to bandits on knight quest teleported back to nearest city clicked on city to build some peasants CTD win7 i7 system debug dump saves & dxdiags harpo
ditto harpo
after disbanding unit ended turn CTD win7 i7 system 4 ai's large world porpinna err,dump dxdiags and saves harpo
I like the scaling with zoom harpo
it just means that they have trash for humor. harpo
online game 1 v ai 2 towns units sov wife 4 children 4 pesants save,err & dxdiags harpo
and another egads. they are a bloody epidemic harpo
playing online, 1 v ai , turn 179, 3 citys, 2 l3+, 1 l2, 4 children training second pesant(1 in first & one in second city), out of memory crash, units sov, wife, 4 kids saves err & dxdiags harpo
jack, I am following the requests in the beta requirements thread, also note the differing sov & turn numbers, also if i attempt to continue the same game I DO post additional crashes that are similar in the same thread, but if I start a new game and change items then it gets a new thread. harpo
i7 system win7 64bit 3rd std sov not responding after double rightclick to move sov turn 87 saves err & dxdiags