It comes from the toy. A Nerf Gun is taking the concept of a lethal weapon and making it a play thing. If you replaced all the weaponry in the game with little foam bullets that bounced off that's the analogy gamers use to say your fix made this class/ship/whatever worthless.
Chaymus
TTaargus' comment of planetary/satellite [U]orbit[/U] was kind of glossed over but I wanted to say something about it. Currently in the game I can "hide" behind a side of a star and know which phase lanes to cover. Add rotation and if I take an inside orbit planet it will shoot me around the sun into enemy phase-lane territory. This would mean phase-lanes phase in and out; causing a need for greater trade planning and strategy in general. If this is a true RTS and if you left the game runnin
Excellent point about pirates. I've found that you are allowed launch time of the pirates before sniping the bounty. Wait until you hear the announcement or shortly thereafter ~30s max after 0 count is reached, it will stay at 0 before pirates decide who to attack. If you wait long enough the AI won't have time to increase again. Otherwise you will be notified that your bounty has increased again after this. Go back and raise it another 250. Working this up I was paying ~1500c every