Wizard1200

Wizard1200

Joined Member # 3051922
57 Posts 754 Replies 12,199 Reputation

[quote who="Annatar11" reply="9" id="2724264"]It sounds like there's a a very broad variation on the kind of things that players can encounter. Were you doing any Adventuring research to make all sorts of crazy creatures pop up on the map? The other thing is it sounds like the AI just isn't equipping its stuff very well. Admittedly if you luck out with shards you could get high damage spells faster than someone who isn't focused on Warfare could get armor.. another reason to have t

21 Replies 8,420 Views

[quote who="Wexmajor" reply="1" id="2724249"]I was under the impression that Wisdom just determines starting essence. It doesn't seem to be an actual stat anywhere besides sovereign design.[/quote] Yep, for some reason they have replaced Wisdom by Essence when you exit the character creation, which is very confusing.

4 Replies 4,872 Views

[quote who="Annatar11" reply="1" id="2723241"] 1) Int scales spell damage linearly, Str scales damage by a percentage (meaning with a 20-damage weapon 1 point of STR will give you a bigger bonus than with a 10-damage weapon). 2) You get new weapons that drastically increase in power. 3) Spell damage rolls against armor. You'll start coming up against units with 30+ defense easily (I have in the campaign). The 0-15 roll with Intelligence doesn't compete with that at

21 Replies 8,420 Views

I think the combat spells are overpowered in Elemental. Even without a shard the damage is based on the characters Intelligence score and this results in 0 - 15 points of damage (Intelligence 15) at the beginning of the game. You need only Intelligence for spell damage, Wisdom to cast enough combat spells and Constitution if something should go wrong for some reason. As soon you get area effect spells and multiple shards units become nearly useless. A solution would be that th

21 Replies 8,420 Views

[quote who="Frogboy" reply="24" id="2717850"] I'm not happy with the AI at this point for the following reasons: 1. He is not defending his towns as effectively as he should. 2. He is not good enough at choosing what types of units to build and choosing the right quantity These two things make the AI very problematic. It's something I am going to be addressing more this weekend. In the long run, it'll probably take about a year or two for

77 Replies 158,224 Views

[quote who="gabisar" reply="39" id="2717121"]I wonder how the character stats will affect his powers and if there is indeed some balance between stats so that putting points into charisma for example would be of any benefice. I would really hate to find myself in a game where all you have to do is to pump up only one or two stats.[/quote] Yep, after i saw the character sheet in the first gameplay preview with a charisma stat of 9 i thought the same.

71 Replies 138,493 Views

I am still confused why there is no Wisdom stat on the character sheet. It seems Wisdom is replaced by Essence, but at the character creation you have a Wisdom stat. Maul: In my opinion "The attack inflicts normal damage and the enemy unit looses its next turn" sounds better

71 Replies 138,493 Views

Thank you very much for this great preview. I think the game looks very good, but there is always room for improvement: - Protect Friend spell: In my opinion "Protects the target unit from offensive spells" sounds better - Teleport spell: "Moves the caster and his army to a tile within friendly territory" sounds better, too - Victory details: "Bear strikes Bandit for 5 points damage. Bandit falls" looks better if the death is in the same line - Level up: In my

75 Replies 216,256 Views