Wizard1200

Wizard1200

Joined Member # 3051922
57 Posts 754 Replies 12,199 Reputation
Reply to Less 1^n events in FE Beta

[quote who="Xadie" reply="16" id="3084544"]Which means both stats aren't utilized well. [/quote] Yeah, i hope the next update improves the magic and the stats and hopefully FE does not get more randomness like destinys gift: https://forums.elementalgame.com/417697

22 Replies 8,067 Views
Reply to Less 1^n events in FE Beta

[quote who="nkraptor" reply="10" id="3084267"]I dislike how spells are tied to almost entirely to shards. Meaning the "free" amount you get is generally never very good, and you need many shards to make the spell potent. It ties too close the size of your empire is the strength of your spellcasters. On top of that, there appear to be two game creation options which affect spells. One being the obvious, choice to affect how strong magic is, but then the "Reso

22 Replies 8,067 Views
Reply to Less 1^n events in FE Beta

[quote who="Tasunke" reply="8" id="3084045"]Honestly though it seems like he means C + nX^(1+t) where C is starting strength n is number of new events X is average strength of new events (new shards/ new champions) and t is a time-coefficient for the snowball effect.[/quote] Yep :)

22 Replies 8,067 Views

[quote who="Heavenfall" reply="20" id="3082118"]Agreed. You can go for a sovereign with all the spell schools if you want to. Taking only fire is a calculated risk you decide upon.[/quote] Actually its not a calculated risk, because the player does not know how high the chances are that a fire shard is close to his starting position and there could be no fire shard on the complete map. It would be a calculated risk if the player knows that there is chance of 50 % to get no fire shard,

28 Replies 116,391 Views

[quote who="seanw3" reply="8" id="3083175"] Spell Resistance: +3 to Spell Resistance. Not much of a defense against the dark arts. This will stop a 3rd level mage from slowing you, but other than that it is not a great choice. I may be pushing the envelope, but Path of the Paladin should be what a Defender levels up to in order to defend against magic; as I defined in my chart in the OP. This trait fits better in the generic pool as it is pretty common in quality.[/quote]

28 Replies 18,385 Views

[quote who="seanw3" reply="3" id="3082805"]Assassins are all about accuracy. It is their main stat. Critical is their secondary. A guaranteed hit is an excellent counter to many spells and units with a very high dodge. Unfortunately, accuracy goes up with every level where dodge does not. This is making Assassins useless.[/quote] Yep and thats the reason why i think precision and true strike are useless at higher levels. Vital Strike should increase the critical hit chance by

28 Replies 18,385 Views

[quote quoting="post"] Precision: +3 to Accuracy. You already get so much accuracy per level with heroes, this trait is not that useful. I understand that its likelihood is 400, but I would still never choose it. If Dodge leveled equally with Accuracy, then maybe a static bonus of 6 would matter. I would like to see something more along the lines of +3 Accuracy per 2 levels. An elegant increase for Assassins to be more accurate than any other Path. Prereq: Lev

28 Replies 18,385 Views

[quote who="Bellack" reply="43" id="3082584"]It's a single player game. If the player wants to cheat because he did not get the E-peen stat he wants than that is his or hers busness.[/quote] I think too much randomness is a bad game design, because it encourages the player to load if the effect has a strong influence on the gameplay and 100 mana for + 1 dex if the champion has never increased dex and gets + 5 mana per turn is a strong influence in my opinion. Otherwise it would be

83 Replies 62,030 Views

[quote who="Frogboy" reply="22" id="3081910"] We do have very regular builds. We just don't make them available to the public. Having endless "The game sucks! It takes 10 turns instead of 4 turns to build this means it's domed" is distracting. There's a place for public beta and there's a place for private beta. There's no point with another public beta until we've completed incorporating the changes already on our list.[/quote] <

83 Replies 62,030 Views

Great post and i would like to add to Chapter 2: Not only the traits feel a bit dissapointing and repetitive. Many technologies should be unique and interesting, too. Examples can be found in many other games like Fallout, D&D 3.x, Pathfinder, ...

12 Replies 12,161 Views

[quote who="CrazyHarlequin" reply="8" id="3081481"]Pretty much yeah, I'm saying I don't want that random element to tech advancements. If I intend to make a kingdom of master archers one game and an empire of heavily armoured warriors in another, it is kind of disappointing to get masterwork armour in the first and masterwork longbows in the second. Sure, I still CAN make the archers and warriors, but it just feels wrong. Random tech availability strongly limits the element

23 Replies 20,092 Views

https://forums.elementalgame.com/417476 Fireball is a rank 3 spell, you have to be at least 5th level to know it. It costs 30 mana to cast and takes 4 actions to cast (3 in your build). It does 4 fire damage + 4 per fire shard (6 + 3 in your build) and has Overkill (damage is multiplied by the members of a group). It does damage to all units in 1 radius. The addit

22 Replies 8,067 Views

[quote who="Derek Paxton" reply="1" id="3078159"] Fireball is a rank 3 spell, you have to be at least 5th level to know it. It costs 30 mana to cast and takes 4 actions to cast (3 in your build). It does 4 fire damage + 4 per fire shard (6 + 3 in your build) and has Overkill (damage is multiplied by the members of a group). It does damage to all units in 1 radius.[/quote] The additional action is a great change to fireball and hopefully to blizzard, too, but decreasi

33 Replies 16,308 Views

[quote who="Werewindlefr" reply="6" id="3080096"]A single-hero army is vulnerable to being outmaneuvered, controlled with magic, etc.[/quote] Currently a mage with high intelligence (scholar + brilliance + path of the mage) can resist most spells and cant be outmaneuvered, because he can get very high movement and initiative compared to other units. [quote who="Stupidity10" reply="8" id="3080129"]With limits to army size and no XP split you will always shove as many champions

21 Replies 11,678 Views

[quote quoting="post"] - Some of the spells are easy to learn but impossible to use. Early in the game I was limping along collecting 2 mana per turn, yet I had a spell that cost 48 mana to do 6 points of damage. Why in the world would I ever want to use that? If my town happens to be undefended and then attacked by a single wolf, I suppose I could burn 6 years worth of mana to destroy the wolf... Seriously?[/quote] Yep, that is currently a huge bal

1 Replies 2,443 Views

[quote who="seanw3" reply="19" id="3078563"]I am not saying the exact same movement on every scale. My point was brief, leading you to assume I meant that it should be equal. I actually meant that given the possible sizes of larger maps, it makes sense to add some scale to movement. I am not suggesting an equal level of mobility. As you say, this would make the difference in sizes irrelevant. But there is a certain point where a large map is insurmountable. Even if when I accept that a large

28 Replies 111,063 Views

[quote who="stevelamperti" reply="3" id="3078886"]I think you guys are trying to fix something that aint broken. The cost of items is high because it was too low in WOM. In WOM as soon as you had a new level of armor/weapon tech, you instantly could and did upgrade all your champions. This was broken, as it meant micromanagement to upgrade everyone, and it was way too easy to make every hero the same, and every hero too strong. In FE, while the numbers may feel funny i

11 Replies 4,663 Views

The tech tree could help to split the heroes, cities and armies even more. The magic tree should help the heroes, the civilization tree should help the cities and the warfare tree should help the armies: Example: MAGIC TREE - Summon basic weapons (level 0): One handed weapons, two handed weapons and ranged weapons - Summon basic armor and shields (level 0): Leather armor, chain mail, plate mail, small shield and large shield - Summ

11 Replies 4,663 Views

[quote who="MadMagnus" reply="83" id="3078102"]I am on this bandwagon. When I think magic fantasy, I think of a game that can cover all bases - what about Cannons? Magic inspired siege weapons? What about caravans with alternative transportation or protection methods? City walls made of crystal? City walls formed of magic (Dalaran from WoW)? Magitech, anyone? This of course brings me back to summoning idea too. If you could build, say, a portal to the underworld that generated 1 skeletal hors

144 Replies 343,678 Views

[quote who="Austinvn" reply="60" id="3077762"]Although I look forward to the improvements already planned, Satrhan's comment made me think about what FE is missing. Right now I don't feel like my little kingdom changes as I progress through the tech tree - most techs just add "more stuff," more buildings, more items, and so on. Compare this to Fall From Heaven: research was exciting in that game, you didn't just get more and better versions of the old stuff, techs opened up new op

144 Replies 343,678 Views

[quote quoting="post"]Champions aren't being nerfed as much as things are being balanced around them. The most significant direct change to champions is that injuries matter more. If you have a champion with 6-7 injuries on him he will be severely handicapped, it may be time to hand his equipment over to a promising newcomer without the battle scars. XP is divided by the members of group to make it less rewarding to steamroll the map with your stack of super heroes.<br /

144 Replies 343,678 Views

Small map, Hard: Build either an archer sovereign or a fire and water sovereign Build the first city Research civilization to get the first and second improvements Research warfare (archer sovereign) or magic (mage sovereign) Use hit and run with high movement Kill everything with the bow (archer sovereign) or fireball, blizzard and mantel of the ocean (mage sovereign)

30 Replies 108,147 Views