the big issue I guess is if people start making bug reports for problems caused by this fix, sending Stardock on wild goose chases and wasting time. So if you are using this fix, and run into a bug/crash/problem. Double check that it also exists without this fix before you bug report it :)
Machater
Since you are running a 64bit OS I'd suggest you try this: https://forums.elementalgame.com/393090
Hopefully it won't be long before we don't need to go above 2gb. As of right now I'd rather risk the directx issue than for sure run into the out of memory issue. I'm honestly not even familiar with the directx flag needed, feel free to enlighten me if you would like =D
To make this easier on people instead of having the prepatched .exe I replaced it with the tools needed to patch the game yourself. This way when new versions of the game come out you can quickly update your version if needed. http://ai-machater.googlecode.com/files/ElementalRAMPatchzip.zip
I appreciate the adivce. Back in beta I wanted to share this but in the end was a bit too nervous, as well as I wanted to make sure Stardock were getting all the bug reports from memory issues so they could fix them. Now that the game is released, I see no reason for people who have bought the game to have to suffer through bugs if there is any type of workaround. Glad it is working for you! Would be really nice if Stardock could throw it into a patch temporarily while they fix oth
**EDIT** Removed old patched .exe and replaced with an actual "patch" so this post is irrelevant and confusing.
Good to know, haven't used any of them before. Used visual studio to fix this exe up
i should also mention that if a new patch comes out for the game it will overwrite this file I have provided. I will put up a new version if a patch comes out to keep things up to date.
not 100% sure how it will work on XP 64bit so let me know. I am not sure if there is something required to enable it on XP 64bit.
Even during the beta I never ran into out of memory issues once I used this. Turned the game from unplayable to playable for me. Yes its a band aid until Stardock fixes the issues. For me it was either wait until the issues are fixed to really play the game, or do this. I'm running 64bit windows 7, so with a 32bit OS you may run into the issues, I don't know since I haven't tested with it.
If you have the game saved try this. https://forums.elementalgame.com/393090 See if it helps any, assuming you aren't running windows XP.
READ THIS ENTIRE THING VERY CAREFULLY, UNDERSTAND WHAT YOU ARE DOING BEFORE YOU START MESSING WITH STUFF, ESPECIALLY 32 BIT OPERATING SYSTEM USERS AS THIS CAN REALLY MESS YOUR ENTIRE SYSTEM UP IF YOU ARE NOT CAREFUL First off, you should have at least 4gb of RAM for this. Well I'm still getting out of memory issues quite early on in games and rather than wait for the leaks to be fixed I went and just allowed Elemen
I'm having the same problem with windows 7 x64. The game appears to be hitting the 2gb virtual addressable application space limit and crashing. Sins of a Solar Empire had this problem, so did Supreme Commander and a few other games. I'm guessing they just haven't optimized much yet and textures are eating way to much. For the purposes of beta testing it would be nice if we can get the .exe to be Large Address Enabled? It won't solve the problem, and will only wor