This looks cool... I support this idea. Go ahead and make it... ill dl!! :) But, sorry i cant help out with anything....
munkyfun
is it this or am i a fool? http://images.eurogamer.net/assets/articles/a/6/6/3/0/9/ss_preview_hi016.jpg
[quote]I wouldn't have thought so. When the ship is alive it uses about 5k polys, when its dead the mesh is only about 2k, unless your bringing in capital ships faster than the debris is vanishing, the poly count is actually dropping on death.[/quote] Ok then thats AWESOME!!! But i guess keeping the debris floating around for a long time would eventually slow up computer down... but i think the eye candy is worth it!! Also does the debris "wander"? So will it eventually float around the
hmmmm... i was not in beta nor do i work for IC or anyone but i do think that a pirate battleship would be cool.
ok can someone please elaborate on that cus i dont get it... i dont know why. Also can u have 3 weapons on a cruiser? or a frigate? or am i missing the point?
[quote]yea, within the next year or two, i hope to start a halo mod.[/quote] Ummmm... as in finish next year? or start next year? Because by then i dont know if i could wait that long....
I TOTALLY SUPPORT A HALO MOD. sorry i had to get that out. having read some of the halo books space battles have a much larger part than in the game and would love to see them. right now im horrible at moding so i cant help anyone out (even though i dont think that was asked) but this game seems perfect for a halo mod. PLEASE MAKE ONE :D
hmmm... this is a very cool idea but on larger maps (several stars) with bigger battles wouldn't this add a lot of debris which means ur computer gets generally bogged down? If not then thats awesome!! :D
Oh i thought it was just a simple matter... sorry to sound impatient/demanding then. And i did find some code that looks likely while messing around in the gameconstants file: DamageData ChanceToHitTargetType:ANTIVERYLIGHT CAPITALSHIP 1.00000 INTERCEPTOR 0.700000 BOMBER 0.850000 ChanceToHitTargetType:ANTILIGHT CAPITALSHIP 1.00000 INTERCEPTOR 0.650000 BOMBER 0.75 and DamagePercentBonus:ANTIV
*bump* pls help me (:( i just want to know how to change the targeting priorities for ships.
Ok to make a fleet u need to have all the ships u want to be in the fleet selected. Then make sure u have the fleet leader highlighted using the tab key to move the highlight around. For example u have 5 ships 1 cap. U want the cap to be leader so u hightlight it by pressing tab once all the ships r selected. Ok once uve done all that then click create fleet and it should be fine.
When r u going to be releasing this? And will this be a standalone mod or part of something bigger? Or did i miss something? LOL u could hide ur ship in an asteroid. :p Anyways those are pretty cool dude. Nice Work :)
im gonna take a crack at some of these... 1. sorry dont know 2. should be able to but again not sure 3. dont upgrade ur fleet too quickly cus that really kills ur income. u should upgrade gradually as u expand. also the black market can be a great source of income ;) 4. i like to have trade ports everywhere but they do make easy targets for pirate raids so be sure they r defended 5. i think a well balanced fleet should be able to beat reasonable spam(not like 2000 to
hi im trying to make a mod that has lots of fighters but all Cap ships can fire them in some way or another. I have most of the mod coming good but i noticed that the weapons dont like to fire at fighters even if i say it can target fighters. Is there anyway to change the weapon targeting priorities in this game that a modding noob (me) could do? Thanks in advance for any help :)