[quote who="ChongLi" reply="26" id="2446342"] @ Chong Li ... play Fall From Heaven II, a mod for CIV IV BTS. Its replayability, its unique tech tree .... definitely a war-focused game, tho I do admit some can eventually build guns or cannons but other than being "mass producable" their not that good, and come far too late to be "winners". If you wan't to find interesting research (although some people have certain rush strategies depending on map size and game speed), I would sugges
TorahTrance
hey all great to see some positive feedback! :) I think this could be a basis for a lot of great stories. You are at a long standing war with a certain player, and suddenly this event comes up, and you both decide in your best interests to work together on this one thing, and the long war ends! This directly could add a lot of dynamic changes to every game. Lots of great ideas here btw, just thought this one to be something that could really change some ga
hey all... been following along lately here and clearly this is where the MoM lovers are at. E:TW was cool but not my cup of tea exactly. I basically want that MoM magical experience! I have plenty of ideas, but here is one unique thing I thought of: Diplomatic Mini Missions --- Randomly you will get a prompt that a certain new economic gain can be made, but we need the help of another race, and together you either both gain from tha
[quote who="BrotherAlpha" reply="75" id="2348302"] Quoting landisaurus, reply 42 Balance. AoW was geared towards balance. Every race could build every building. Every race had the same number of units. Most had the same types and the same strengths. MoM, on the other hand, was all about diversity. That's a game concept that I fear is dead. In Multi-player games you must have balance, and multiplayer is what sells most games. Therefore, Balance is Kin