EvilTwinTepe

EvilTwinTepe

Joined Member # 3048380
4 Posts 41 Replies 170 Reputation

[quote who="Frogboy" reply="13" id="2682474"]You can snake if you want. There's no longer a tile limit on cities.[/quote] But how many buildings will there be to build? Doesn't this also mean that we'll have 'generic' cities again, only specialized in leveling improvements, and what resources they end up near? I guess I'm just trying to say, I sort've liked the tile limit.

20 Replies 2,335 Views

Perhaps a silly question - but I assume the 'base' buildings at least produce 1 of an item? edit: Never mind - it was stated earlier that they'll produce 1 - sorry.

20 Replies 2,335 Views

Here I just thought I was unlucky - there's no better Housing tech for Empires? I'd think a slum would make a lot of sense, or maybe create them a new 'type' of housing called 'Forced Labor Camp' that can be built, allowing some housing and granting us a bit of materials. Make it lose us prestige if need be (like the sacrificial altar). Even better if they could built the Camp over a refugee campsite.

8 Replies 1,484 Views

Agree with Blaze - it feels wrong to work out a single line of buildings just to see if you can get two different resources that are spaced apart. It was much better when we could build on them as long as they were in our controlled territory. Also agree that letting those places get razed if they are not in the protection of the city is a simple way to balance things out.

3 Replies 1,660 Views

[quote who="BvG" reply="45" id="2668211"]In my oppinion, both behaviours demonstrated suck, and neither should be in a finished product. Instead, it should be an amalgan of both. Zooming in and seeing everything shrink to half the tilesize just looks extremely silly. There should be a minimum size beyond which zooming in will not make the units smaller. When zooming out, the same problem. They should get larger up to a certain bound, to prevent them clipping into each other, etc. M

123 Replies 290,045 Views

I mentioned this in some other thread - but would it be possible to maybe (maybe) lower the chances of certain techs popping up, if you have no resources for it in your boundaries? Like if you have no iron ore, less likely you'll get mining tech. Or no fields, you'll be less likely to get farms, etc?

13 Replies 3,936 Views

Has anybody else played with archers and ranged attacks? Equip a unit, or a stack of units with a bow. Approach a monster that is immobile, stop 2 squares away. Now, take pot shots at the monster using the archer ability (one shot == 1 move). Since it never moves, you can drain its health down to nothing. I haven't actually tried killing one of them with this process - but I bet I can. Is this intended? I'd assume that after some 'modifed' number of shots it comes and attacks

4 Replies 2,287 Views

Loving the new build myself - but I have to agree with others above me: within a couple hundred turns I can have most of a tech tree completed. While I know we're getting 3 other trees, it feels like the techs may be coming a bit too fast. By the time I beat a game last night I had fully teched both trees (wish I could recall the turn count). Maybe it's all just my perspective, but it feels like there are a LOT of research buildings and bonuses. I also feel like cities w

134 Replies 481,268 Views

[quote who="Shirley " reply="43" id="2654798"] . In The Silmarillion, Morgoth sacrificed much of his inherent strength into his minions. That's decided it, my player name will be Gothmog.[/quote] Surely you can't be serious? *badumbum - ching!*

89 Replies 294,835 Views

I thought that may be the case - I'll just stop researching those options for now. I have yet to grab a crystal mine - are those used for the rings and the 'change map' spells? (lower terrain, etc)?

8 Replies 2,996 Views

Damn. I wish I had seen this a few minutes ago - I just posted about missing shields (and bows for that matter). After you research them - do they even show in your new unit window? I don't see them for me at all.

4 Replies 517 Views

Sorry - maybe I missed reading something in these fairly exhaustive forums - but even after researching bows and better armor, and shields - I can't seem to equip them to any new units? They're not even listed as being part of a new unit. Did I miss something obvious (like they are not implemented yet) or some sort of resource thing? Thanks for any help.

8 Replies 2,996 Views