One idea I have had for a while now is the creation of generals, or leaders. They would not act so much as a unit, but as an AI loyal to you. You could allocate a certain number of resources to them, and give them orders, something like capture a certain city. The general would then build up an army to the best of it's abilities, according to how many resources you allow it to use, and than go attack. Once it has completed its task, it would ask for new orders. You could also set them
Maxhuw
I love the prospect of building a whole empire, starting with just ONE person. I think this is one of those things everyone who plays fantasy RPGs thinks of at some point or another, and now there is a game where it can be done! And it looks amazing on top of it. Can't wait.
I tend to play against the computer, I like to take things at my own pace, and play whenever I have time. Recently however, I have noticed a flaw with the AI (well, a new one, at least for me). After a certain point in the game, I will clash with the AI, or AIs, and if I win, I feel like I have won the whole game. I am able to push far enough into their space that I get a good beachhead, and I pretty much know 99.99% that I will win the game, and I don't feel like continuing.
I am happy... and annoyed, because I have two finals on Thursday!!! Sigh... I guess I will have to destroy my computer to make sure I actually study. Or have someone hide my modem...
I don't know why, but I am currious. Where did you first hear about Sins of a Solar Empire... I first read about it from Penny Arcade. Tycho wrote, and I quote "I Installed Sins of a Solar Empire on the Night Engine yesterday, to see if it would be something we'd consider advertising. Uh... yes. Yes . Yes a thousand times over. This is why it's nice to work with a smaller company, because if they want to advertise something on