Quadricwan

Quadricwan

Joined Member # 3044648
1 Posts 2 Replies 108 Reputation

I love this idea. At the moment, dropping your city enchants at the start of the game isn't a decision per se, so much as it's one of those mandatory things you have to do (like hotkeying productions facilities in a RTS) lest you fall behind. It would also have the added benefit of making a cities starting essence less of a deal-breaker. As it stands now, starting on a plot with 3 essence is almost an auto-win over a player starting with only 1 essence.

3 Replies 2,228 Views

Hey all, Just trying to get into the FE beta here, having not touched the game since Elemental was first released (sour memories and all), and I'm currently unable to get the game to load at all. I've searched the forums here and come up with nothing thus far. It's not the same problem (AFAIK) with regards to the vcredist_x86 module, i've tried that anyway. Instead, I get a loading screen, followed by a black screen with a sword fo

0 Replies 1,531 Views

I'm also having these (or very similar) same random crashes. They're happening at random (can't reproduce them) and only after a considerable playtime. I've fiddled with auto-save on/off, and that doesn't seem to be making a difference. My computer is also more than capable of running this game without any problems (I've logged plenty of time in Sins before), so that seems unlikely to be the problem. Drivers are up to date. I've also

2 Replies 6,368 Views

Yeah - that's an interesting point though. It might make a different sort of balance to the Advent strike craft. They have higher numbers of strike craft per squadron, but when their host goes down, they die right away since they no longer have any telepathic pilots giving them orders. I like that.

9 Replies 11,501 Views

First off, let me get the "I love this game," bit out of the way - I DO love this game, it has absorbed my last week entirely... However, any game can be improved, and I thought I'd put forth my two cents. I've read several posts now regarding balancing issues related to ship caps etc. being too small on large maps, etc. I'd like to build on this idea by suggesting that the map balancing is a little problematic with regards to several issues: 1) the aforementioned shi

0 Replies 6,636 Views