What kind of connection speed do you have? It seems like uploads are more important on this game then in others...
AntiCommie
I wouldnt mind seeing a limit on items to 1 per class (1 boot, 1 helmet, 1 chest, 1 glove, etc...) This way a DG would still be able to customize itself, but not really stack 3 +HP/Armor chestpieces. Its not really a problem, because any DG can do it. I know my Rook usually has 8k+ mid game (level 15 or so) because of items. I tend to not use towers much, so I dont need mana much either.
I think assasins builds are better DG killers, while minion builds are better at winning games. The trick, IMO, is to kill enough towers and cap enough flags to offset the deaths on your team. Sometimes this is easy, and other times its not. Thats usually a players fault. Either way, I think both are fairly balanced with a good team, and its better to have a mix, rather then 4 assasins or 4 minions.
I didnt realize attack move was in. I didnt see it in the manual, but I cant say I looked that hard. Thanks for the info!
+1 for this fix/feature. DGs shouldnt stop everytime something is clicked. I'd also like to see an attack-move command. Its annoying when you try to move into a mob and your army all swarms 1 guy to attack, or you get hit by 2-3 soldiers trying to walk into the mob as a melee fighter. This is especially true for generals.
It would be nice if items/upgrades didnt actually take effect until you clicked out of the shop/HQ. That way, you could kind of add things to a shopping cart, and then remove them if you change your mind. If you click the item wrong, and then exit the shop it would be tough luck, so team mate swapping and such wouldnt be an issue.
I like this idea too. It would also probably help with ragequitting, since as a noob I made many team mates quit. As a veteran now, I understand their pain and can see the downfall a constantly dying team mate can cause. Anything to help mitigate this would make it more noob friendly, and encourage teamwork, instead of quitting and beating on noobs.
Does anyone know who gets these? I just ordered on Amazon, but I dont actually have the game yet. I'd really like a coupon for my dad, but it looks like I wont get one because I'm not registered yet. Is it worth buying now and cancelling my amazon order for the coupon?
Tojka & Goodgimp: I'm glad both of you can read... I said I'll give credit to Ironclad/stardock for delaying the game. However, the game was originally slated for release back then. A lot of companies would have released it like that and tried to patch it later. Also, it was a beta you paid for. Regardless of how you word it, Entrenchment was sold in beta form and unreturnable. I tried.
Most of the entrenchment upgrades arent apparent early game. You should notice the entirely new tech tree, but you wont see the actual ingame units till mid/late game. Once you get rolling, the new addins are definately fun, but its not going to be like adding Brood Wars to starcraft or Opposing Fronts to Company of Heroes.
The reason I see pirating existing is a lot of games just completely suck ass, and they cost $50+. Hell, look at Sins when it first released. It was $40, I got it release day at Gamestop and it was mostly a mess. It didnt have a campaign, the online was unstable, and the AI was crap. It was a fun game, I'll give it that, but for $40 I felt ripped off. Look at entrenchment... On release day (Original release, in November), the beta was a complete mess too.&n
Interceptors would be nice, and I think its a good idea. SC are lacking in roles now, and they are oversimplified. Another addition I'd like to see would be Strikecraft stances. Fighters: CAP - Your fighters prioritize bombers, but stay close to the fleet/building. Useful for keeping a fleet safe while passing through a system. Escort - Fighters stay near bombers, prioritizing other fighters. This allows your fighters to
I have to admit I feel pretty disapointed too. Pretty much everything entrenchment is disapointing. First, we have a ton of balance issues with mines/SBs. Most of the existing balance issues are still there too, so it doesnt really seem improved at all. Actually, I think Entrenchment was a step backward, because I play without starbases and win easier now. Second, Entrenchment was supposed to be released before the beta. Saying this, the beta is in pret
I'd rather see boarding ships that invade planets. This way, a planet could be captured intact, with all the upgrades etc still useful. You could also give a faction specific bonus because of the slaves you capture too. Right now, nuking a planet to dust 4-5 times in a game makes it seem really silly, and each time you have to start over with upgrades. Using landing craft would cost more, but give you a cheaper planet.
Shadow: Thats basically exploiting crappy AI. A human wont let you do that. I'd also like to see something like this. Since Sins seems to be able large spammy fleets, it would be nice to prioritze things without the hassle of clicking each individual ship. Another thing i'd like to see is ship specific stances. Something like an aggressive stance where ships charge the enemy fleet, and a defensive stance where ships match the speed of the slowest ship a
I'd like a stance button for fighters. Something like Defend, where they circle the fleet/cap and prioritze bombers/LRF. Escort, where they circle your bombers and prioritze fighters/flak, and attack, where they prioritize light/LRF frigs. I'm sure a button could be added that quickly changes those priorities.
A limit on the number of mines needs to be implemented. I'd give them a Defensive structure cap, that is shared with starbases. If that doesnt work, then make them take up tactical slots on a planet.
I dont mind the TEC SB. It looks very... TECish. It could use a little more life (Maybe some drones flying around outside doing maintence/etc), but most of the game needs a little more of that. The Vasari one is fugly. It needs a reworking. The Advent one is ok, but again its mostly lifeless. I know the scale is very different, but I wish Sins had more life like Company of Heroes. That game just looks amazing with the detail. Its not tha
The bonus I found with the flak(Other antistrike) is you can use less fighters. This free's up more bombers to kill their ships. The flak isnt terribly expensive, and since I want them to get in range of my gauss, I put my hangers near them anyway.
What if constructors were more like the planet ones, in that a SB was built, rather then grown from a constructor seed. This way, offensive SBs would have a really easy counter (Kill the builder). This is usually the weakness of turret rushing in most games. Having a fleet could prevent this, but even then a few bombers could probably still focus on the builder and kill it. As a bonus, the builder could also be used to capture mines (Instead of scout/colony) and even
Spyder: I like the orbitting idea too, but I couldnt think of a way to make it not look retarded since no other station orbitted. I'd hate to see the SB pass through research stations and such, and I dont know if its possible to make all stations to orbit.
I think the star bases need some ways to reach out and touch someone in a grav well. If you are going to blockade run a SB system, you should suffer some for it. I'd give each Starbase a special ability that allows it to make a fleet think twice before running past it. For Vasari, give them an upgrade that allows a SB to phase jump a short distance (Like the maurader does). It will cover 1/4-1/2 of the grav well, and have a 3-4 min cool down. This way, a vas
I like the shield idea too. It would definately give you time to counter a small fleet, and keep star bases more of a defensive threat then anything else.
I really hope this gets fixed soon. I like defenses and stuff, but minespam isnt fun at all.
Maybe the other races can be given an upgrade that allows movement, at the cost of tactical slots. The vasari one would move by default, and with upgrades be made to move faster. Also, if possible maybe starbases can be given AM, and that AM is used to move. When the base is out of AM it cant move.