From the latest dev journal it sounds like they are going to change the materials/recruit times a lot which is great news!
Zoe_E
[quote who="Demiansky" reply="1" id="2675966"]These values are stritctly relative, I think. I personally don't want soldiers easy to build.[/quote] I sure would! It's terribly boring to play a 4x game with practically only 3 'x's because of dumb design decisions imo. It's kind of ridiculous that lower level troops take longer and cost more money to make than buildings
[quote who="Xtropy" reply="135" id="2653716"] What you're saying is true, but it also applies to any map that doesn't give players fair access to starting resources. If one can be successful without access to resources then it diminishes the importance of ever having resources.[/quote] I may be wrong, but food seems to be the only crucial resource in the game. You can get get by without other resources - not having iron available (build troops tha
Also, inadvertently you are taking away a lot of the player's choice with this. Unless you are swimming in orchards and farmland a game without gardens would force a player to have a single ultra-specialized breadbasket city. One that would leave the player completely dead in the water if it was captured by another player. The player should have the option to pick the safe path so that losing a single city doesn't begin this downward spiral of doom. </d
[quote who="Nick-Danger" reply="131" id="2653665"]The 'problem' of garden spam is fairly easily avoided by careful city selection. Just plopping down cities without regard to food resources is the real problem. Better to improve one's play than change the game to forgive non-careful play. It is, after all, a strategy game.[/quote] What if it takes you 30 turns to find fertile land while your opponent starts next to some? What if it's not even fou
Definitely need more things to do with your Sovereign every turn, I found myself skipping way ahead waiting for buildings and techs because there was nothing to do but pick through trash heaps and escort the nobility! Am I missing a secondary purpose for the merchants, inventors, etc that we come across? Aside from the adventurers they are certainly not anything I would do anything with other than send them to the nearest city and leave them there. &
I can't wait!
I don't think anyone suggested quaestor. Seneschal would be the medieval equivalent, though quaestor has an obvious Imperial flair.