What? Just cheese the game with Krax blood dodge stacked units, you can then research whatever you like after obtaining the Sindarin staff, or actually it doesn't matter at all what you do since your troops can fight at a very high ratio making them ridiculously high in combat effectiveness. You can also just rush a trio out and take AI cities if you see any right off the bat. On Ridiculous it just gets boring to wade through stacks of spearmen though. </
Limz!
[quote who="Velihopea" reply="124" id="3240605"]Newbie view, 28 hours played total, 8 hours with latest patch. Few things that I find might need some change 1) Cannot upgrade number of troops in a unit as tech unlocks become available. Pretty annoying as it takes some of the motivation to level up units and thus takes away from one key experiences of rpg's IMO. 2) Units that level up should be listed in the battle info log after the battle. 3) Lighly armor
Hence, Master of Mana is still more flavorful and engrossing than this :(
Well, in one thread or another Tjurururudury has proven that there is one build to make infantry worth getting early on and by extrapolation, I am going to go farther and say that the best weapon is... a staff. Lucky + Krax racial + Fortify + Sindanriririlrlzl staff = dodge near the 70s. That's probably the only infantry I would ever bother running with since their attrition rate is nearly non-existent while simultaneously outputting decent damage something your sov and cham
Dominions 3 multi-player probably will take days to finish :/ The bad thing about that game is the UI which is utter crap and makes micromanagement pretty hellish. This is especially true if you work with blood magic. =/ FFH is good though.
If only someone could combine Civ4's Fall From Heaven II and Dominions 3 with Victoria II.