I find that I reload most frequently not to gain a tactical advantage (as I enjoy watching the drama of the conflict between nations unfold) but rather to ensure that I get a quality drop from treasure nodes. Now certainly, you can make an argument that one should simply accept the good and bad luck when it comes to unearthing these, however: In the early game, the effectiveness of your character relies almost entirely on the quality of the loot you find in these treasure nodes. Befor
xMorthvargrx
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I feel that going to war for stepping into enemy territory is a bit harsh myself. I like the theory behind it, however. I feel that when your units stray into enemy territory, you should have a certain number of turns (probably between one and three) to move them back out again, or else war will be declared. And without any treaties in place, tensions should rise between you and the neighboring power each turn you have units stationed inside their territory. This gives early boundries
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