Cool!
theprofitclub
Werewindlefr... If casted twice, the attack will be further reduced.. But no, I didnt manage to make the abilities non-stackable. Still trying though.
Unless Brad and team gave us an AIdef.xml for us to code additional AI conditions and effects...just like the other stuffs we can mod. So that we can get AI to use all the modding items whenever they are available... That would be ideal.
[quote who="divvu80" reply="3" id="2751855"] Still, thanks for the mod! This is the direction I hope the game will be taking! [/quote] You're welcome. I do hope this is the direction the game will be taking as well.
[quote who="divvu80" reply="3" id="2751855"]Wow! This looks Cool! I'll surely try it, but since I think this would make the game even easier for me, it's a big NO-NO atm Edit: I'm curious, what does "commander" mean? I suppose it's a champion leading the stack, did you already manage to link a unit's stats to in-game whole-stack effects? If it so, nice! If not, please explain...[/quote] A commander in my definition, is a champion / hero who have the battle tact
[quote who="Rune_74" reply="2" id="2751847"]These are interesting, but will the AI use them? I guess that is the question for all mods...if the AI can be modified to use them.[/quote] I am not sure if it will.. I will have to test it out first. If it did, it would be cool.
Now I can use those High CHA champions and make them commanders. :D With these mods + Gnilbert's + James009's, I am looking forward to playing E:WoM again :D
For 3 companies of Longbowmen, I prefer to use Freeze Enemies and get my men to whack them with big sticks.
This mod supersedes the previous battle tactics mod. I have revised the ShieldWall Formation and renamed it to Defensive Maneuvers. I think that it is more appropriate as some units do not carry shield at all. I have added a new tactic: Retreats! to protect dying units in the battlefield. This lowers morale but could save the life of your men. Also with this mod, I hope to utilize the Charisma stats of the unit. ONLY HERO AND CHAMPIONS can be commande
I think based on the changes.. I will change the name to Defensive Manuevers. At least, it will not seem too out of place for those soldiers with 2H Hammers.
[quote who="Gnilbert" reply="4" id="2750637"]Great idea, man! I like your flavor text and ability name much better than mine. Mine feel too vague at this point. If you want, here are a couple other things you can add that seem along the lines of what you've done so far: - Charge! Target unit gains +1 Tactical combat speed and 10% to attack for one round, but is -20% to defense (for 1 turn). - Retreat! Target unit doubles its Tactical combat speed but i
Hmm I see what you mean.. :D I will change it to Attack: - 0.8 * (original attack) Defense: + 0.8 * (original attack) ....
This is based on Gnilbert's mod. Modified it to fit my upcoming campaign and decided to release for your own personal use. Credits to Gnilbert's on his excellent mod . This Mod has been updated to a new version here : https://forums.elementalgame.com/394799 This battle tactics allow the commander to issue Unit Battle Command to form Shiel
Your videos inspired me to do some tile works... Neat!
[quote who="Raven X" reply="17" id="2734875"] Quoting Jharii, reply 15Raven X, Out of curiosity, are you familiar with the old DOS game Dragonlance: War of the Lance. It was quite an underrated TBS game based upon Dragonlance (obviously). I often thought that Elemental shared many qualities with that game. http://en.wikipedia.org/wiki/War_of_the_Lance_(video_game) In that game though IIRC you couldn't directly control the heroes. Y
[quote who="Jharii" reply="15" id="2734432"]Raven X, Out of curiosity, are you familiar with the old DOS game Dragonlance: War of the Lance. It was quite an underrated TBS game based upon Dragonlance (obviously). I often thought that Elemental shared many qualities with that game. http://en.wikipedia.org/wiki/War_of_the_Lance_(video_game) [/quote] Lol.. That bring back memories... I remembered the despair of being the good guys and se
Great work, James009D. I spotted some typo errors in ModNPCExtras locked indoors, your fiencee Should changed to this : Locked indoors, your fiancee
With this long weapon, you and your soldiers can now attack from the second row. Attack: +8 Unlock Tech: Equipment (Kingdom) / Tools of War (Empire) Download it here
I really like the commander pack. Great work Gnilbert.
This is the story of Erklin the Archmage (one of my favorite, just created champion npc in my sandbox game). The mod begins with Erklin, an ordinary young man to the way to the market. On his way there, he chanced upon some bandits harassing a pretty young lady. Being a person he was, he rushed to her rescue only to be beaten senselessly. An adventurer Janusk found him half-dead at the side of the road and the story continues... This is a short campaign that I am attempting so
Cool. This would give the units some unique abilities... Will test it out.
Noted[quote who="Heavenfall" reply="1" id="2747848"]4000 gold!!! And it requires my heroes to get smacked on the head first!!!! I wouldn't worry about it being too powerful. [/quote] That's why you will need a partner and a staff of healing ;)
For kingdom warriors only. ver 1.0 > Get it here A new magical scimitar for Kingdom champions (and sovereigns) only. Unlocked under ‘Arcane Weapon’ (Kingdom) Cost: 4000 gp only Attack: +5 Counter-Attack Multiplier: 2.5 Combat Speed: -1.0 P.S. Pls do feedback if it is too powerful.
I think there is a hero only option in the xml...
For anyone in need of a healer.. a simple mod that add a staff of healing. Only Sovereign and Champions can use it. Unlock under Arcane Weapon (Kingdom) or Magical Equipment (Empire). Once tech unlocked, you can buy it from the shopkeeper. It is only 500gp at your local shopkeeper. Once you bought this, you may want to buy a Scimitar of Vengeance for your partner/yourself. ver 1.0 > <a hre