theprofitclub

theprofitclub

Joined Member # 3035464
11 Posts 55 Replies 328 Reputation

Werewindlefr... If casted twice, the attack will be further reduced.. But no, I didnt manage to make the abilities non-stackable. Still trying though.

14 Replies 53,370 Views

Unless Brad and team gave us an AIdef.xml for us to code additional AI conditions and effects...just like the other stuffs we can mod. So that we can get AI to use all the modding items whenever they are available... That would be ideal.

2 Replies 3,048 Views

[quote who="divvu80" reply="3" id="2751855"] Still, thanks for the mod! This is the direction I hope the game will be taking! [/quote] You're welcome. I do hope this is the direction the game will be taking as well.

14 Replies 53,370 Views

[quote who="divvu80" reply="3" id="2751855"]Wow! This looks Cool! I'll surely try it, but since I think this would make the game even easier for me, it's a big NO-NO atm Edit: I'm curious, what does "commander" mean? I suppose it's a champion leading the stack, did you already manage to link a unit's stats to in-game whole-stack effects? If it so, nice! If not, please explain...[/quote] A commander in my definition, is a champion / hero who have the battle tact

14 Replies 53,370 Views

[quote who="Rune_74" reply="2" id="2751847"]These are interesting, but will the AI use them? I guess that is the question for all mods...if the AI can be modified to use them.[/quote] I am not sure if it will.. I will have to test it out first. If it did, it would be cool.

14 Replies 53,370 Views

Now I can use those High CHA champions and make them commanders. :D With these mods + Gnilbert's + James009's, I am looking forward to playing E:WoM again :D

14 Replies 53,370 Views

For 3 companies of Longbowmen, I prefer to use Freeze Enemies and get my men to whack them with big sticks.

20 Replies 19,003 Views

This mod supersedes the previous battle tactics mod. I have revised the ShieldWall Formation and renamed it to Defensive Maneuvers. I think that it is more appropriate as some units do not carry shield at all. I have added a new tactic: Retreats! to protect dying units in the battlefield. This lowers morale but could save the life of your men. Also with this mod, I hope to utilize the Charisma stats of the unit. ONLY HERO AND CHAMPIONS can be commande

14 Replies 53,370 Views

I think based on the changes.. I will change the name to Defensive Manuevers. At least, it will not seem too out of place for those soldiers with 2H Hammers.

7 Replies 33,141 Views

[quote who="Gnilbert" reply="4" id="2750637"]Great idea, man! I like your flavor text and ability name much better than mine. Mine feel too vague at this point. If you want, here are a couple other things you can add that seem along the lines of what you've done so far: - Charge! Target unit gains +1 Tactical combat speed and 10% to attack for one round, but is -20% to defense (for 1 turn). - Retreat! Target unit doubles its Tactical combat speed but i

7 Replies 33,141 Views

This is based on Gnilbert's mod. Modified it to fit my upcoming campaign and decided to release for your own personal use. Credits to Gnilbert's on his excellent mod . This Mod has been updated to a new version here : https://forums.elementalgame.com/394799 This battle tactics allow the commander to issue Unit Battle Command to form Shiel

7 Replies 33,141 Views

[quote who="Raven X" reply="17" id="2734875"] Quoting Jharii, reply 15Raven X, Out of curiosity, are you familiar with the old DOS game Dragonlance: War of the Lance. It was quite an underrated TBS game based upon Dragonlance (obviously). I often thought that Elemental shared many qualities with that game. http://en.wikipedia.org/wiki/War_of_the_Lance_(video_game) In that game though IIRC you couldn't directly control the heroes. Y

23 Replies 10,181 Views

[quote who="Jharii" reply="15" id="2734432"]Raven X, Out of curiosity, are you familiar with the old DOS game Dragonlance: War of the Lance. It was quite an underrated TBS game based upon Dragonlance (obviously). I often thought that Elemental shared many qualities with that game. http://en.wikipedia.org/wiki/War_of_the_Lance_(video_game) [/quote] Lol.. That bring back memories... I remembered the despair of being the good guys and se

23 Replies 10,181 Views

With this long weapon, you and your soldiers can now attack from the second row. Attack: +8 Unlock Tech: Equipment (Kingdom) / Tools of War (Empire) Download it here

0 Replies 2,588 Views

This is the story of Erklin the Archmage (one of my favorite, just created champion npc in my sandbox game). The mod begins with Erklin, an ordinary young man to the way to the market. On his way there, he chanced upon some bandits harassing a pretty young lady. Being a person he was, he rushed to her rescue only to be beaten senselessly. An adventurer Janusk found him half-dead at the side of the road and the story continues... This is a short campaign that I am attempting so

0 Replies 2,275 Views

Noted[quote who="Heavenfall" reply="1" id="2747848"]4000 gold!!! And it requires my heroes to get smacked on the head first!!!! I wouldn't worry about it being too powerful. [/quote] That's why you will need a partner and a staff of healing ;)

2 Replies 3,955 Views

For kingdom warriors only. ver 1.0 > Get it here A new magical scimitar for Kingdom champions (and sovereigns) only. Unlocked under ‘Arcane Weapon’ (Kingdom) Cost: 4000 gp only Attack: +5 Counter-Attack Multiplier: 2.5 Combat Speed: -1.0 P.S. Pls do feedback if it is too powerful.

2 Replies 3,955 Views

For anyone in need of a healer.. a simple mod that add a staff of healing. Only Sovereign and Champions can use it. Unlock under Arcane Weapon (Kingdom) or Magical Equipment (Empire). Once tech unlocked, you can buy it from the shopkeeper. It is only 500gp at your local shopkeeper. Once you bought this, you may want to buy a Scimitar of Vengeance for your partner/yourself. ver 1.0 > <a hre

2 Replies 3,590 Views