just my humble opinion: it does NOT matter at all, if the game works with the system - so it is an very early design decision and now much to late to complain. loved panzer general et all; still in love with civ IV both used their system well and it feeled just right for the game with Elemental being a new IP without an old legacy look and feel, I say choose whatever the devs want. for civ V I am curious, bec
yti.Flash
Just marketing my old idea: I think now only "monster" should have an own agenda, your hired heros/governors/children should also (be greedy, hunger for power, ...) [see the discussion in the Elemental Ideas folder]
But back to the real AI, I liked the AI personalities from Warlords II. There you could choose not only the level of the AI, but also their playing style (like Atilla the Hun - likes horsemen,etc..). That was really nice and made the AI more human. Maybe a weaker AI just has some more ticks that arent really usefull (like razes all conquered cities; always max military first or only attacks when 200% certain win chance, etc.) Best yti
mmmhhhh, scary thread... ... I wonder if the AI will send a Terminator [e digicons]:borg:[/e] back into time to kill me before I buy Elemental. Just to prevent getting beaten by me. And how does the AI know my battlerating ? ... Can I send a unit back to protect me ? Best yti
uuhhh, not to forget: http://www.youtube.com/watch?v=4cMElEFRD0I one of the worst games, but funny intro also see ALL Blizzard intros edit: link inserted
Hey Brad, this is would be a real business improvement, if you would mod your emails for the target regions. I for example are more or less p..... off this weekend, because I wanted to buy Witcher and X-Com Bundle (the TOP ad this weekend) and can not buy both of them, because I am in Western Europe (Dont know if there are more regional problems, I had enough at the second try). I know this is at least at the bigger chunk of this problem is a publisher choice, but
but not in Western Europe - but marketing spams us too with the ads.
The value of a currency is that it is rare and limited (even with our paper money, if there is no inflation). Therefore in history most countries used rare metals and named their currency after the metal, e.g. Gold Souverign. On the other hand on islands rare shells or stones were used and named likewise. So lets name the currency like 1 Gold Rigma is 100 Silver Rigmas is 10.000 Copper Rigmas This makes the currency feeling known, and the name the suggested one - even if I per
[quote]What about Men call them Heroes and Fallen call them Champions?[/quote] Nice idea another suggestion might be calling them different according to their own level like: a) local hero b) known hero c) famous hero d) champion e) champion of the Empire / Kingdom
Why click what you are - why not the legendary personality test of jagged alliance 2?
[quote]Perhaps you could "round-robin" the different things players can do during their turn. For example, it might be player A's turn to work on his economy; player B's turn to move units; player C's turn to carry out all tactical battles. Next turn, rotate the turn type. Just a thought, because so many times in TB games I wished I could do my economy or building while the other guy is fighting his battles.[/quote] Superb solution - have the same feeling in some gam
the decision between simultanious turns and conseq. turns is, that it is a very important design decision not only for multiplayer but for the whole game. I really like Civ IV (what a coincidence, Civ V and Elemental on the same day, [e digicons]:annoyed:[/e] - Do you think gamers can multitask Frogboy?) - on the other hand i also really like VGA planets 3 (everybody not knowing it should play it!!) and MoO (like most). Games are just different. The idea with
like the idea of basic tech is "free" and research only, but special techs need other requirements too (encountered creature/completed quest/mined mineral,...)
really really like the 2nd plane; like it in MoM, hope for it in Elemental!; for all others: [ ] turn on/off astral plane should help.
Dear all, with heros getting more and more important, they should have also an own will. For the Elemental kind of game a strong own agenda like in Majesty is bad, but they should have at least a small personallity like the Mercs in Jagged Alliance (Hero A doesnt work for the same Empire like B, never accepts peace with C and does not like war with / attack D...). In the old game "Empire" not the great strategic one, but the even older space game, your fleets were comand