Daikaze

Daikaze

Joined Member # 3033259
4 Posts 43 Replies 8,550 Reputation

[quote who="Darkodinplus" reply="3" id="2137712"] Well, if the suffix in Elemental holds any weight you might avoid putting any unreasonably large hopes on a reduced emphasis on military victories. [/quote] Nah, it's just a name to make it sound cooler... It wouldn't sound quite as cool if it was "Elemental: Peace and Harmony of Magic." :P

8 Replies 5,364 Views

Any chance of there being non-military victories? Cultural / Religious / Economic / Fear / etc would all be good ways to win a game. Fear is one of those things where the enemy joins you simply because they don't feel they can compete (either you have a large military or are a massive nation).

8 Replies 5,364 Views

That sounds decent. Even better if governors have their own personalities and desires... and could potentially betray you. ;) In some cases I'd rather give the "Governors" control of the military so I can focus on my cities. ;)

21 Replies 13,298 Views

Civilizations was/is a great series, but eventually games became so tedious that you'd automate most of your stuff, go through boring repetition, or simply quit. It wasn't all that enjoyable to sit there and have to manually control every little thing in the game. So, how will Elemental avoid such tedious repetition?

21 Replies 13,298 Views

I was thinking that it'd be nice to have something random to keep the game interesting, and potential turn the tides of battle. By disasters I was thinking of things like: Dragon attacks : player's city is attacked by a ferocious dragon. Players must fend it off, either killing it or getting it to retreat (perhaps with treasure). If it retreats the player could seek out the dragon's layer and lay waste to it. Barbarian / Monster hordes : Random attac

11 Replies 9,577 Views